Fix SelectionHandler visibility on remote selection

This commit is contained in:
Dean Herbert 2020-01-22 01:32:11 +09:00
parent 98aaf38649
commit e3a2b20f63

View File

@ -106,6 +106,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
selectedBlueprints.Add(blueprint);
editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
UpdateVisibility();
}
/// <summary>
@ -144,8 +146,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
DeselectAll?.Invoke();
blueprint.Select();
}
UpdateVisibility();
}
private void deleteSelected()