mirror of
https://github.com/ppy/osu
synced 2025-02-07 13:51:59 +00:00
commit
e37beafbed
@ -23,7 +23,7 @@ namespace osu.Desktop.Tests
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public override string Description => @"Showing hitobjects and what not.";
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FramedOffsetClock localClock;
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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@ -32,9 +32,7 @@ namespace osu.Desktop.Tests
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base.Reset();
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//ensure we are at offset 0
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if (localClock == null)
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localClock = new FramedOffsetClock(base.Clock);
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localClock.Offset = -base.Clock.CurrentTime;
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localClock = new FramedClock();
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List<HitObject> objects = new List<HitObject>();
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@ -1,159 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Input;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Desktop.Tests
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{
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class TestCaseScoreCounter : TestCase
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{
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public override string Name => @"ScoreCounter";
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public override string Description => @"Tests multiple counters";
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public override void Reset()
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{
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base.Reset();
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ScoreCounter uc = new ScoreCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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TextSize = 40,
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RollingDuration = 1000,
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RollingEasing = EasingTypes.Out,
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Count = 0,
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Position = new Vector2(20, 20),
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LeadingZeroes = 7,
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};
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Add(uc);
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StandardComboCounter sc = new StandardComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 20),
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IsRollingProportional = true,
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RollingDuration = 20,
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PopOutDuration = 250,
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Count = 0,
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TextSize = 40,
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};
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Add(sc);
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CatchComboCounter cc = new CatchComboCounter
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsRollingProportional = true,
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RollingDuration = 20,
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PopOutDuration = 250,
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Count = 0,
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TextSize = 40,
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};
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Add(cc);
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AlternativeComboCounter ac = new AlternativeComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 80),
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IsRollingProportional = true,
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RollingDuration = 20,
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ScaleFactor = 2,
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Count = 0,
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TextSize = 40,
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};
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Add(ac);
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AccuracyCounter pc = new AccuracyCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RollingDuration = 1000,
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RollingEasing = EasingTypes.Out,
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Count = 100.0f,
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Position = new Vector2(20, 60),
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};
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Add(pc);
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SpriteText text = new SpriteText
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 190),
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Text = @"- unset -",
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};
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Add(text);
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StarCounter tc = new StarCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 160),
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};
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Add(tc);
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AddButton(@"Reset all", delegate
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{
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uc.Count = 0;
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sc.Count = 0;
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ac.Count = 0;
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cc.Count = 0;
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pc.SetCount(0, 0);
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tc.Count = 0;
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text.Text = tc.Count.ToString("0.00");
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});
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AddButton(@"Hit! :D", delegate
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{
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uc.Count += 300 + (ulong)(300.0 * (sc.Count > 0 ? sc.Count - 1 : 0) / 25.0);
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sc.Count++;
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ac.Count++;
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cc.CatchFruit(new Color4(
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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1)
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);
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pc.Numerator++;
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pc.Denominator++;
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});
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AddButton(@"miss...", delegate
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{
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sc.Count = 0;
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ac.Count = 0;
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cc.Count = 0;
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pc.Denominator++;
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});
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AddButton(@"Alter stars", delegate
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{
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tc.Count = RNG.NextSingle() * (tc.MaxStars + 1);
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text.Text = tc.Count.ToString("0.00");
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});
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AddButton(@"Stop counters", delegate
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{
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uc.StopRolling();
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sc.StopRolling();
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cc.StopRolling();
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ac.StopRolling();
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pc.StopRolling();
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tc.StopRolling();
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});
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}
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}
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}
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@ -140,7 +140,6 @@
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<Compile Include="Program.cs" />
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<Compile Include="Tests\TestCaseChatDisplay.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseKeyCounter.cs" />
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<Compile Include="Tests\TestCaseMenuButtonSystem.cs" />
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<Compile Include="Tests\TestCaseTextAwesome.cs" />
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43
osu.Game/Beatmaps/Objects/Catch/CatchConverter.cs
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43
osu.Game/Beatmaps/Objects/Catch/CatchConverter.cs
Normal file
@ -0,0 +1,43 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Objects.Catch;
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using osu.Game.Beatmaps.Objects.Osu;
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namespace osu.Game.Beatmaps.Objects.Catch
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{
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class CatchConverter : HitObjectConverter<CatchBaseHit>
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{
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public override List<CatchBaseHit> Convert(List<HitObject> input)
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{
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List<CatchBaseHit> output = new List<CatchBaseHit>();
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foreach (HitObject i in input)
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{
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CatchBaseHit h = i as CatchBaseHit;
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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if (o == null) throw new Exception(@"Can't convert!");
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h = new Fruit
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{
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StartTime = o.StartTime,
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Position = o.Position.X,
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};
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}
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output.Add(h);
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}
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return output;
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}
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}
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}
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42
osu.Game/Beatmaps/Objects/Catch/Drawable/DrawableFruit.cs
Normal file
42
osu.Game/Beatmaps/Objects/Catch/Drawable/DrawableFruit.cs
Normal file
@ -0,0 +1,42 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Catch.Drawable
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{
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class DrawableFruit : Sprite
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{
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private CatchBaseHit h;
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public DrawableFruit(CatchBaseHit h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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RelativePositionAxes = Axes.Y;
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Position = new Vector2(h.Position, -0.1f);
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Texture = game.Textures.Get(@"Menu/logo");
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Transforms.Add(new TransformPosition(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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13
osu.Game/Beatmaps/Objects/HitObjectConverter.cs
Normal file
13
osu.Game/Beatmaps/Objects/HitObjectConverter.cs
Normal file
@ -0,0 +1,13 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps.Objects
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{
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public abstract class HitObjectConverter<T>
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where T : HitObject
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{
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public abstract List<T> Convert(List<HitObject> input);
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}
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}
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33
osu.Game/Beatmaps/Objects/Mania/Drawable/DrawableNote.cs
Normal file
33
osu.Game/Beatmaps/Objects/Mania/Drawable/DrawableNote.cs
Normal file
@ -0,0 +1,33 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Mania.Drawable
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{
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public class DrawableNote : Sprite
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{
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private readonly ManiaBaseHit note;
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public DrawableNote(ManiaBaseHit note)
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{
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this.note = note;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Texture = game.Textures.Get(@"Menu/logo");
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Transforms.Add(new TransformPositionY(Clock) { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = note.StartTime + note.Duration + 200, EndTime = note.StartTime + note.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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46
osu.Game/Beatmaps/Objects/Mania/ManiaConverter.cs
Normal file
46
osu.Game/Beatmaps/Objects/Mania/ManiaConverter.cs
Normal file
@ -0,0 +1,46 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects.Osu;
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namespace osu.Game.Beatmaps.Objects.Mania
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{
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class ManiaConverter : HitObjectConverter<ManiaBaseHit>
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{
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private readonly int columns;
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public ManiaConverter(int columns)
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{
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this.columns = columns;
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}
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public override List<ManiaBaseHit> Convert(List<HitObject> input)
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{
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List<ManiaBaseHit> output = new List<ManiaBaseHit>();
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foreach (HitObject i in input)
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{
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ManiaBaseHit h = i as ManiaBaseHit;
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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if (o == null) throw new Exception(@"Can't convert!");
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h = new Note
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{
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StartTime = o.StartTime,
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Column = (int)Math.Round(o.Position.X / 512 * columns)
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};
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}
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output.Add(h);
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}
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return output;
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}
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}
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}
|
42
osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
Normal file
42
osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
Normal file
@ -0,0 +1,42 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Osu.Drawable
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{
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class DrawableCircle : Sprite
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{
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private OsuBaseHit h;
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public DrawableCircle(OsuBaseHit h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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Alpha = 0;
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Position = h.Position;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Texture = game.Textures.Get(@"Menu/logo");
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Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 0, EndValue = 1 });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
|
21
osu.Game/Beatmaps/Objects/Osu/OsuConverter.cs
Normal file
21
osu.Game/Beatmaps/Objects/Osu/OsuConverter.cs
Normal file
@ -0,0 +1,21 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps.Objects.Osu
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{
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class OsuConverter : HitObjectConverter<OsuBaseHit>
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{
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public override List<OsuBaseHit> Convert(List<HitObject> input)
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{
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List<OsuBaseHit> output = new List<OsuBaseHit>();
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foreach (HitObject h in input)
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output.Add(h as OsuBaseHit);
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return output;
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}
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}
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}
|
37
osu.Game/Beatmaps/Objects/Taiko/Drawable/DrawableTaikoHit.cs
Normal file
37
osu.Game/Beatmaps/Objects/Taiko/Drawable/DrawableTaikoHit.cs
Normal file
@ -0,0 +1,37 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using osu.Framework;
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Taiko.Drawable
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{
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class DrawableTaikoHit : Sprite
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{
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private TaikoBaseHit h;
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|
||||
public DrawableTaikoHit(TaikoBaseHit h)
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{
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this.h = h;
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|
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Origin = Anchor.Centre;
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Scale = new Vector2(0.2f);
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Position = new Vector2(1.1f, 0.5f);
|
||||
}
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|
||||
public override void Load(BaseGame game)
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{
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base.Load(game);
|
||||
|
||||
Texture = game.Textures.Get(@"Menu/logo");
|
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|
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Transforms.Add(new TransformPositionX(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
|
||||
}
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||||
}
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}
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Taiko
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||||
{
|
||||
class TaikoBaseHit : HitObject
|
||||
public class TaikoBaseHit : HitObject
|
||||
{
|
||||
public float Scale = 1;
|
||||
|
||||
|
38
osu.Game/Beatmaps/Objects/Taiko/TaikoConverter.cs
Normal file
38
osu.Game/Beatmaps/Objects/Taiko/TaikoConverter.cs
Normal file
@ -0,0 +1,38 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
|
||||
namespace osu.Game.Beatmaps.Objects.Taiko
|
||||
{
|
||||
class TaikoConverter : HitObjectConverter<TaikoBaseHit>
|
||||
{
|
||||
public override List<TaikoBaseHit> Convert(List<HitObject> input)
|
||||
{
|
||||
List<TaikoBaseHit> output = new List<TaikoBaseHit>();
|
||||
|
||||
foreach (HitObject i in input)
|
||||
{
|
||||
TaikoBaseHit h = i as TaikoBaseHit;
|
||||
|
||||
if (h == null)
|
||||
{
|
||||
OsuBaseHit o = i as OsuBaseHit;
|
||||
|
||||
if (o == null) throw new Exception(@"Can't convert!");
|
||||
|
||||
h = new TaikoBaseHit
|
||||
{
|
||||
StartTime = o.StartTime,
|
||||
};
|
||||
}
|
||||
|
||||
output.Add(h);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,82 +1,20 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Objects.Catch;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Game.Beatmaps.Objects.Catch.Drawable;
|
||||
|
||||
namespace osu.Game.GameModes.Play.Catch
|
||||
{
|
||||
public class CatchHitRenderer : HitRenderer
|
||||
public class CatchHitRenderer : HitRenderer<CatchBaseHit>
|
||||
{
|
||||
List<CatchBaseHit> objects;
|
||||
private CatchPlayfield playfield;
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield();
|
||||
|
||||
public override List<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
//osu! mode requires all objects to be of CatchBaseHit type.
|
||||
objects = value.ConvertAll(convertForCatch);
|
||||
}
|
||||
}
|
||||
protected override List<CatchBaseHit> Convert(List<HitObject> objects) => new CatchConverter().Convert(objects);
|
||||
|
||||
private CatchBaseHit convertForCatch(HitObject input)
|
||||
{
|
||||
CatchBaseHit h = input as CatchBaseHit;
|
||||
|
||||
if (h == null)
|
||||
{
|
||||
OsuBaseHit o = input as OsuBaseHit;
|
||||
|
||||
if (o == null) throw new Exception(@"Can't convert!");
|
||||
|
||||
h = new Fruit()
|
||||
{
|
||||
StartTime = o.StartTime,
|
||||
Position = o.Position.X
|
||||
};
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
if (playfield == null)
|
||||
Add(playfield = new CatchPlayfield());
|
||||
else
|
||||
playfield.Clear();
|
||||
|
||||
if (objects == null) return;
|
||||
|
||||
foreach (CatchBaseHit h in objects)
|
||||
{
|
||||
//render stuff!
|
||||
Sprite s = new Sprite
|
||||
{
|
||||
Texture = game.Textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.1f),
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Position = new Vector2(h.Position, -0.1f)
|
||||
};
|
||||
|
||||
s.Transforms.Add(new TransformPosition(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
|
||||
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
|
||||
s.Expire(true);
|
||||
|
||||
playfield.Add(s);
|
||||
}
|
||||
}
|
||||
protected override Drawable GetVisualRepresentation(CatchBaseHit h) => new DrawableFruit(h);
|
||||
}
|
||||
}
|
||||
|
@ -3,35 +3,53 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Batches;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
public abstract class HitRenderer : Container
|
||||
public abstract class HitRenderer<T> : Container
|
||||
{
|
||||
public abstract List<HitObject> Objects { set; }
|
||||
private List<T> objects;
|
||||
|
||||
public HitRenderer()
|
||||
public List<HitObject> Objects
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
set
|
||||
{
|
||||
objects = Convert(value);
|
||||
if (IsLoaded)
|
||||
loadObjects();
|
||||
}
|
||||
}
|
||||
|
||||
private Playfield playfield;
|
||||
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
|
||||
protected abstract List<T> Convert(List<HitObject> objects);
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
Add(new Box()
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.8f,
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
});
|
||||
playfield = CreatePlayfield()
|
||||
};
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
private void loadObjects()
|
||||
{
|
||||
if (objects == null) return;
|
||||
foreach (T h in objects)
|
||||
playfield.Add(GetVisualRepresentation(h));
|
||||
}
|
||||
|
||||
protected abstract Drawable GetVisualRepresentation(T h);
|
||||
}
|
||||
}
|
||||
|
@ -1,88 +1,39 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Objects.Mania;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Game.Beatmaps.Objects.Mania.Drawable;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.GameModes.Play.Mania
|
||||
{
|
||||
public class ManiaHitRenderer : HitRenderer
|
||||
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
|
||||
{
|
||||
private readonly int columns;
|
||||
List<ManiaBaseHit> objects;
|
||||
private ManiaPlayfield playfield;
|
||||
|
||||
public ManiaHitRenderer(int columns = 5)
|
||||
{
|
||||
this.columns = columns;
|
||||
}
|
||||
|
||||
public override List<HitObject> Objects
|
||||
protected override List<ManiaBaseHit> Convert(List<HitObject> objects)
|
||||
{
|
||||
set
|
||||
{
|
||||
//osu! mode requires all objects to be of ManiaBaseHit type.
|
||||
objects = value.ConvertAll(convertForMania);
|
||||
}
|
||||
ManiaConverter converter = new ManiaConverter(columns);
|
||||
return converter.Convert(objects);
|
||||
}
|
||||
|
||||
private ManiaBaseHit convertForMania(HitObject input)
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(columns);
|
||||
|
||||
protected override Drawable GetVisualRepresentation(ManiaBaseHit h)
|
||||
{
|
||||
ManiaBaseHit h = input as ManiaBaseHit;
|
||||
|
||||
if (h == null)
|
||||
return new DrawableNote(h)
|
||||
{
|
||||
OsuBaseHit o = input as OsuBaseHit;
|
||||
|
||||
if (o == null) throw new Exception(@"Can't convert!");
|
||||
|
||||
h = new Note()
|
||||
{
|
||||
StartTime = o.StartTime,
|
||||
Column = (int)Math.Round(o.Position.X / 512 * columns)
|
||||
};
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
if (playfield == null)
|
||||
Add(playfield = new ManiaPlayfield(columns));
|
||||
else
|
||||
playfield.Clear();
|
||||
|
||||
if (objects == null) return;
|
||||
|
||||
foreach (ManiaBaseHit h in objects)
|
||||
{
|
||||
//render stuff!
|
||||
Sprite s = new Sprite
|
||||
{
|
||||
Texture = game.Textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.1f),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f)
|
||||
};
|
||||
|
||||
s.Transforms.Add(new TransformPositionY(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = -0.1f, EndValue = 0.9f });
|
||||
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
|
||||
s.Expire(true);
|
||||
|
||||
playfield.Add(s);
|
||||
}
|
||||
Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f),
|
||||
RelativePositionAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,62 +2,19 @@
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using OpenTK;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
using osu.Game.Beatmaps.Objects.Osu.Drawable;
|
||||
|
||||
namespace osu.Game.GameModes.Play.Osu
|
||||
{
|
||||
public class OsuHitRenderer : HitRenderer
|
||||
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
|
||||
{
|
||||
List<OsuBaseHit> objects;
|
||||
private OsuPlayfield playfield;
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override List<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
Debug.Assert(objects == null);
|
||||
protected override List<OsuBaseHit> Convert(List<HitObject> objects) => new OsuConverter().Convert(objects);
|
||||
|
||||
//osu! mode requires all objects to be of OsuBaseHit type.
|
||||
objects = value.ConvertAll(o => (OsuBaseHit)o);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
if (playfield == null)
|
||||
Add(playfield = new OsuPlayfield());
|
||||
else
|
||||
playfield.Clear();
|
||||
|
||||
if (objects == null) return;
|
||||
|
||||
foreach (OsuBaseHit h in objects)
|
||||
{
|
||||
//render stuff!
|
||||
Sprite s = new Sprite
|
||||
{
|
||||
Texture = game.Textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.1f),
|
||||
Alpha = 0,
|
||||
Position = h.Position
|
||||
};
|
||||
|
||||
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 0, EndValue = 1 });
|
||||
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
|
||||
s.Expire(true);
|
||||
|
||||
playfield.Add(s);
|
||||
}
|
||||
}
|
||||
protected override Drawable GetVisualRepresentation(OsuBaseHit h) => new DrawableCircle(h);
|
||||
}
|
||||
}
|
||||
|
@ -1,81 +1,20 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.Beatmaps.Objects.Taiko;
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Game.Beatmaps.Objects.Taiko.Drawable;
|
||||
|
||||
namespace osu.Game.GameModes.Play.Taiko
|
||||
{
|
||||
public class TaikoHitRenderer : HitRenderer
|
||||
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
|
||||
{
|
||||
List<TaikoBaseHit> objects;
|
||||
private TaikoPlayfield playfield;
|
||||
protected override List<TaikoBaseHit> Convert(List<HitObject> objects) => new TaikoConverter().Convert(objects);
|
||||
|
||||
public override List<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
//osu! mode requires all objects to be of TaikoBaseHit type.
|
||||
objects = value.ConvertAll(convertForTaiko);
|
||||
}
|
||||
}
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
|
||||
|
||||
private TaikoBaseHit convertForTaiko(HitObject input)
|
||||
{
|
||||
TaikoBaseHit h = input as TaikoBaseHit;
|
||||
|
||||
if (h == null)
|
||||
{
|
||||
OsuBaseHit o = input as OsuBaseHit;
|
||||
|
||||
if (o == null) throw new Exception(@"Can't convert!");
|
||||
|
||||
h = new TaikoBaseHit()
|
||||
{
|
||||
StartTime = o.StartTime
|
||||
};
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
if (playfield == null)
|
||||
Add(playfield = new TaikoPlayfield());
|
||||
else
|
||||
playfield.Clear();
|
||||
|
||||
if (objects == null) return;
|
||||
|
||||
foreach (TaikoBaseHit h in objects)
|
||||
{
|
||||
//render stuff!
|
||||
Sprite s = new Sprite
|
||||
{
|
||||
Texture = game.Textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.2f),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(1.1f, 0.5f)
|
||||
};
|
||||
|
||||
s.Transforms.Add(new TransformPositionX(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
|
||||
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
|
||||
s.Expire(true);
|
||||
|
||||
playfield.Add(s);
|
||||
}
|
||||
}
|
||||
protected override Drawable GetVisualRepresentation(TaikoBaseHit h) => new DrawableTaikoHit(h);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
|
||||
/// </summary>
|
||||
public class AccuracyCounter : NumericRollingCounter<float>
|
||||
{
|
||||
protected override Type transformType => typeof(TransformAccuracy);
|
||||
|
||||
private long numerator = 0;
|
||||
public long Numerator
|
||||
{
|
||||
get
|
||||
{
|
||||
return numerator;
|
||||
}
|
||||
set
|
||||
{
|
||||
numerator = value;
|
||||
updateCount();
|
||||
}
|
||||
}
|
||||
|
||||
private ulong denominator = 0;
|
||||
public ulong Denominator
|
||||
{
|
||||
get
|
||||
{
|
||||
return denominator;
|
||||
}
|
||||
set
|
||||
{
|
||||
denominator = value;
|
||||
updateCount();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCount(long num, ulong den)
|
||||
{
|
||||
numerator = num;
|
||||
denominator = den;
|
||||
updateCount();
|
||||
}
|
||||
|
||||
private void updateCount()
|
||||
{
|
||||
Count = Denominator == 0 ? 100.0f : (Numerator * 100.0f) / Denominator;
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
numerator = 0;
|
||||
denominator = 0;
|
||||
updateCount();
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
protected override string formatCount(float count)
|
||||
{
|
||||
return count.ToString("0.00") + "%";
|
||||
}
|
||||
|
||||
protected class TransformAccuracy : Transform<float>
|
||||
{
|
||||
public override float CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as AccuracyCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TransformAccuracy(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
|
||||
/// </summary>
|
||||
public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
|
||||
{
|
||||
public Color4 OriginalColour;
|
||||
public Color4 TintColour = Color4.OrangeRed;
|
||||
public int TintDuration = 250;
|
||||
public float ScaleFactor = 2;
|
||||
public EasingTypes TintEasing = EasingTypes.None;
|
||||
public bool CanAnimateWhenBackwards = false;
|
||||
|
||||
public AlternativeComboCounter() : base()
|
||||
{
|
||||
IsRollingContinuous = false;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
countSpriteText.Hide();
|
||||
OriginalColour = Colour;
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(0);
|
||||
}
|
||||
|
||||
protected override void transformCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
// Animate rollover only when going backwards
|
||||
if (newValue > currentValue)
|
||||
{
|
||||
updateTransforms(typeof(TransformULongCounter));
|
||||
removeTransforms(typeof(TransformULongCounter));
|
||||
VisibleCount = newValue;
|
||||
}
|
||||
else
|
||||
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
|
||||
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected virtual void transformAnimate()
|
||||
{
|
||||
countSpriteText.FadeColour(TintColour, 0);
|
||||
countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
|
||||
countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
|
||||
countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
if (countSpriteText != null)
|
||||
{
|
||||
countSpriteText.Text = newValue.ToString("#,0");
|
||||
if (newValue == 0)
|
||||
{
|
||||
countSpriteText.FadeOut(TintDuration);
|
||||
return;
|
||||
}
|
||||
countSpriteText.Show();
|
||||
if (newValue > currentValue || CanAnimateWhenBackwards)
|
||||
{
|
||||
transformAnimate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Similar to Standard, but without the 'x' and has tinted pop-ups. Used in osu!catch.
|
||||
/// </summary>
|
||||
public class CatchComboCounter : StandardComboCounter
|
||||
{
|
||||
public CatchComboCounter() : base()
|
||||
{
|
||||
CanPopOutWhenBackwards = true;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0");
|
||||
}
|
||||
|
||||
protected override void transformCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
// Animate rollover only when going backwards
|
||||
if (newValue > currentValue)
|
||||
{
|
||||
updateTransforms(typeof(TransformULongCounter));
|
||||
removeTransforms(typeof(TransformULongCounter));
|
||||
VisibleCount = newValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Backwards pop-up animation has no tint colour
|
||||
popOutSpriteText.Colour = countSpriteText.Colour;
|
||||
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increaces counter and tints pop-out before animation.
|
||||
/// </summary>
|
||||
/// <param name="colour">Last grabbed fruit colour.</param>
|
||||
public void CatchFruit(Color4 colour)
|
||||
{
|
||||
popOutSpriteText.Colour = colour;
|
||||
Count++;
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
base.ResetCount();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Skeleton for a numeric counter with a simple roll-up animation.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the actual counter.</typeparam>
|
||||
public abstract class NumericRollingCounter<T> : RollingCounter<T>
|
||||
{
|
||||
protected SpriteText countSpriteText;
|
||||
|
||||
protected float textSize = 20.0f;
|
||||
public float TextSize
|
||||
{
|
||||
get { return textSize; }
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
updateTextSize();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
countSpriteText = new SpriteText
|
||||
{
|
||||
Text = formatCount(Count),
|
||||
TextSize = this.TextSize,
|
||||
Anchor = this.Anchor,
|
||||
Origin = this.Origin,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(T currentValue, T newValue)
|
||||
{
|
||||
if (countSpriteText != null)
|
||||
{
|
||||
countSpriteText.Text = formatCount(newValue);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void updateTextSize()
|
||||
{
|
||||
if (countSpriteText != null)
|
||||
countSpriteText.TextSize = TextSize;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,241 +0,0 @@
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Skeleton for a counter which value rolls-up in a lapse of time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class only abstracts the basics to roll-up a value in a lapse of time by using Transforms.
|
||||
/// In order to show a value, you must implement a way to display it, i.e., as a numeric counter or a bar.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">Type of the actual counter.</typeparam>
|
||||
public abstract class RollingCounter<T> : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Type of the Transform to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Must be a subclass of Transform<T>
|
||||
/// </remarks>
|
||||
protected virtual Type transformType => typeof(Transform<T>);
|
||||
|
||||
protected ulong RollingTotalDuration = 0;
|
||||
|
||||
/// <summary>
|
||||
/// If true, each time the Count is updated, it will roll over from the current visible value.
|
||||
/// Else, it will roll up from the current count value.
|
||||
/// </summary>
|
||||
public bool IsRollingContinuous = true;
|
||||
|
||||
/// <summary>
|
||||
/// If true, the roll-up duration will be proportional to the counter.
|
||||
/// </summary>
|
||||
public bool IsRollingProportional = false;
|
||||
|
||||
/// <summary>
|
||||
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
|
||||
/// element; else duration in milliseconds for the counter roll-up animation in total.
|
||||
/// </summary>
|
||||
public ulong RollingDuration = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
public EasingTypes RollingEasing = EasingTypes.None;
|
||||
|
||||
protected T prevVisibleCount;
|
||||
protected T visibleCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual T VisibleCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return visibleCount;
|
||||
}
|
||||
protected set
|
||||
{
|
||||
prevVisibleCount = visibleCount;
|
||||
if (visibleCount.Equals(value))
|
||||
return;
|
||||
visibleCount = value;
|
||||
transformVisibleCount(prevVisibleCount, value);
|
||||
}
|
||||
}
|
||||
|
||||
protected T prevCount;
|
||||
protected T count;
|
||||
|
||||
/// <summary>
|
||||
/// Actual value of counter.
|
||||
/// </summary>
|
||||
public virtual T Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return count;
|
||||
}
|
||||
set
|
||||
{
|
||||
prevCount = count;
|
||||
count = value;
|
||||
if (Clock != null)
|
||||
{
|
||||
RollingTotalDuration =
|
||||
IsRollingProportional
|
||||
? getProportionalDuration(VisibleCount, value)
|
||||
: RollingDuration;
|
||||
transformCount(IsRollingContinuous ? VisibleCount : prevCount, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected RollingCounter()
|
||||
{
|
||||
Debug.Assert(
|
||||
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
|
||||
@"transformType should be a subclass of Transform<T>."
|
||||
);
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
removeTransforms(transformType);
|
||||
if (Count == null)
|
||||
ResetCount();
|
||||
VisibleCount = Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets count value, bypassing rollover animation.
|
||||
/// </summary>
|
||||
/// <param name="count">New count value.</param>
|
||||
public virtual void SetCountWithoutRolling(T count)
|
||||
{
|
||||
Count = count;
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops rollover animation, forcing the visible count to be the actual count.
|
||||
/// </summary>
|
||||
public virtual void StopRolling()
|
||||
{
|
||||
removeTransforms(transformType);
|
||||
VisibleCount = Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets count to default value.
|
||||
/// </summary>
|
||||
public abstract void ResetCount();
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
|
||||
/// and the new final value.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// To be used in conjunction with IsRollingProportional = true.
|
||||
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
|
||||
/// </remarks>
|
||||
/// <param name="currentValue">Current visible value.</param>
|
||||
/// <param name="newValue">New final value.</param>
|
||||
/// <returns>Calculated rollover duration in milliseconds.</returns>
|
||||
protected virtual ulong getProportionalDuration(T currentValue, T newValue)
|
||||
{
|
||||
return RollingDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to format counts.
|
||||
/// </summary>
|
||||
/// <param name="count">Count to format.</param>
|
||||
/// <returns>Count formatted as a string.</returns>
|
||||
protected virtual string formatCount(T count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
protected void updateTransforms(Type type)
|
||||
{
|
||||
foreach (ITransform t in Transforms.AliveItems)
|
||||
if (t.GetType() == type)
|
||||
t.Apply(this);
|
||||
}
|
||||
|
||||
protected void removeTransforms(Type type)
|
||||
{
|
||||
Transforms.RemoveAll(t => t.GetType() == type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
||||
/// implement the rollover animation).
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Count value before modification.</param>
|
||||
/// <param name="newValue">Expected count value after modification-</param>
|
||||
/// <remarks>
|
||||
/// Unless you need to set a custom animation according to the current or new value of the count, the
|
||||
/// recommended approach is to call transformCount(CustomTransformer(Clock), currentValue, newValue), where
|
||||
/// CustomTransformer is of type transformerType.
|
||||
/// By using this approach, there is no need to check if the Clock is not null; this validation is done before
|
||||
/// adding the transformer.
|
||||
/// </remarks>
|
||||
/// <seealso cref="transformType"/>
|
||||
protected virtual void transformCount(T currentValue, T newValue)
|
||||
{
|
||||
object[] parameters = { Clock };
|
||||
transformCount((Transform<T>)Activator.CreateInstance(transformType, parameters), currentValue, newValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Intended to be used by transformCount().
|
||||
/// </summary>
|
||||
/// <see cref="transformCount"/>
|
||||
protected void transformCount(Transform<T> transform, T currentValue, T newValue)
|
||||
{
|
||||
Type type = transform.GetType();
|
||||
|
||||
updateTransforms(type);
|
||||
removeTransforms(type);
|
||||
|
||||
if (Clock == null)
|
||||
return;
|
||||
|
||||
if (RollingDuration == 0)
|
||||
{
|
||||
VisibleCount = Count;
|
||||
return;
|
||||
}
|
||||
|
||||
transform.StartTime = Time;
|
||||
transform.EndTime = Time + RollingTotalDuration;
|
||||
transform.StartValue = currentValue;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
|
||||
|
||||
Transforms.Add(transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This procedure is called each time the visible count value is updated.
|
||||
/// Override to create custom animations.
|
||||
/// </summary>
|
||||
/// <param name="currentValue">Visible count value before modification.</param>
|
||||
/// <param name="newValue">Expected visible count value after modification-</param>
|
||||
protected abstract void transformVisibleCount(T currentValue, T newValue);
|
||||
}
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : ULongCounter
|
||||
{
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter will have.
|
||||
/// </summary>
|
||||
public uint LeadingZeroes = 0;
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
countSpriteText.FixedWidth = true;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("D" + LeadingZeroes);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,110 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
|
||||
/// </summary>
|
||||
public class StandardComboCounter : ULongCounter
|
||||
{
|
||||
public SpriteText popOutSpriteText;
|
||||
|
||||
public ulong PopOutDuration = 0;
|
||||
public float PopOutBigScale = 2.0f;
|
||||
public float PopOutSmallScale = 1.2f;
|
||||
public EasingTypes PopOutEasing = EasingTypes.None;
|
||||
public bool CanPopOutWhenBackwards = false;
|
||||
public float PopOutInitialAlpha = 0.75f;
|
||||
|
||||
public StandardComboCounter() : base()
|
||||
{
|
||||
IsRollingContinuous = false;
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
countSpriteText.Alpha = 0;
|
||||
Add(popOutSpriteText = new SpriteText
|
||||
{
|
||||
Text = formatCount(Count),
|
||||
Origin = this.Origin,
|
||||
Anchor = this.Anchor,
|
||||
TextSize = this.TextSize,
|
||||
Alpha = 0,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void updateTextSize()
|
||||
{
|
||||
base.updateTextSize();
|
||||
if (popOutSpriteText != null)
|
||||
popOutSpriteText.TextSize = this.TextSize;
|
||||
}
|
||||
|
||||
|
||||
protected override void transformCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
// Animate rollover only when going backwards
|
||||
if (newValue > currentValue)
|
||||
{
|
||||
updateTransforms(typeof(TransformULongCounter));
|
||||
removeTransforms(typeof(TransformULongCounter));
|
||||
VisibleCount = newValue;
|
||||
}
|
||||
else
|
||||
transformCount(new TransformULongCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
|
||||
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
|
||||
{
|
||||
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0") + "x";
|
||||
}
|
||||
|
||||
protected virtual void transformPopOut()
|
||||
{
|
||||
countSpriteText.ScaleTo(PopOutSmallScale);
|
||||
countSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
|
||||
popOutSpriteText.ScaleTo(PopOutBigScale);
|
||||
popOutSpriteText.FadeTo(PopOutInitialAlpha);
|
||||
popOutSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
popOutSpriteText.FadeOut(PopOutDuration, PopOutEasing);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(ulong currentValue, ulong newValue)
|
||||
{
|
||||
if (countSpriteText != null && popOutSpriteText != null)
|
||||
{
|
||||
countSpriteText.Text = popOutSpriteText.Text = formatCount(newValue);
|
||||
if (newValue == 0)
|
||||
{
|
||||
countSpriteText.FadeOut(PopOutDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
countSpriteText.Show();
|
||||
if (newValue > currentValue || CanPopOutWhenBackwards)
|
||||
transformPopOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,205 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Shows a float count as stars. Used as star difficulty display.
|
||||
/// </summary>
|
||||
public class StarCounter : RollingCounter<float>
|
||||
{
|
||||
protected override Type transformType => typeof(TransformStarCounter);
|
||||
|
||||
protected Container starContainer;
|
||||
protected List<TextAwesome> stars = new List<TextAwesome>();
|
||||
|
||||
public ulong StarAnimationDuration = 500;
|
||||
public EasingTypes StarAnimationEasing = EasingTypes.OutElasticHalf;
|
||||
public ulong FadeDuration = 100;
|
||||
public float MinStarSize = 0.3f;
|
||||
public float MinStarAlpha = 0.5f;
|
||||
public int MaxStars = 10;
|
||||
public int StarSize = 20;
|
||||
public int StarSpacing = 4;
|
||||
|
||||
public StarCounter() : base()
|
||||
{
|
||||
IsRollingProportional = true;
|
||||
RollingDuration = 150;
|
||||
}
|
||||
|
||||
protected override ulong getProportionalDuration(float currentValue, float newValue)
|
||||
{
|
||||
return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
|
||||
}
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
Count = 0;
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
public override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
starContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing,
|
||||
Height = StarSize,
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < MaxStars; i++)
|
||||
{
|
||||
TextAwesome star = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.star,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = StarSize,
|
||||
Scale = new Vector2(MinStarSize),
|
||||
Alpha = (i == 0) ? 1.0f : MinStarAlpha,
|
||||
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
|
||||
};
|
||||
|
||||
//todo: user Container<T> once we have it.
|
||||
stars.Add(star);
|
||||
starContainer.Add(star);
|
||||
}
|
||||
|
||||
ResetCount();
|
||||
}
|
||||
|
||||
protected override void transformCount(float currentValue, float newValue)
|
||||
{
|
||||
transformStar((int)Math.Floor(currentValue), currentValue, currentValue < newValue);
|
||||
transformCount(new TransformStarCounter(Clock), currentValue, newValue);
|
||||
}
|
||||
|
||||
protected void updateTransformStar(int i)
|
||||
{
|
||||
foreach (ITransform t in stars[i].Transforms.AliveItems)
|
||||
if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
|
||||
t.Apply(stars[i]);
|
||||
|
||||
stars[i].Transforms.RemoveAll(t =>
|
||||
t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha)
|
||||
);
|
||||
}
|
||||
|
||||
protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
|
||||
{
|
||||
transform.StartTime = startTime;
|
||||
transform.EndTime = transform.StartTime + StarAnimationDuration;
|
||||
transform.StartValue = stars[i].Scale;
|
||||
transform.EndValue = new Vector2(
|
||||
Interpolation.ValueAt(
|
||||
Math.Min(Math.Max(i, Count), i + 1),
|
||||
MinStarSize,
|
||||
1.0f,
|
||||
i,
|
||||
i + 1
|
||||
)
|
||||
);
|
||||
transform.Easing = StarAnimationEasing;
|
||||
|
||||
stars[i].Transforms.Add(transform);
|
||||
}
|
||||
|
||||
protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
|
||||
{
|
||||
transform.StartTime = startTime;
|
||||
//if (!isIncrement)
|
||||
//transform.StartTime += StarAnimationDuration - FadeDuration;
|
||||
transform.EndTime = transform.StartTime + FadeDuration;
|
||||
transform.StartValue = stars[i].Alpha;
|
||||
transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
|
||||
|
||||
stars[i].Transforms.Add(transform);
|
||||
}
|
||||
|
||||
|
||||
protected void transformStar(int i, float value, bool isIncrement)
|
||||
{
|
||||
if (i >= MaxStars)
|
||||
return;
|
||||
|
||||
if (Clock == null)
|
||||
return;
|
||||
|
||||
// Calculate time where animation should had started
|
||||
double startTime = Time;
|
||||
// If incrementing, animation should had started when VisibleCount crossed start of star (i)
|
||||
if (isIncrement)
|
||||
startTime -= i == (int)Math.Floor(prevCount) ?
|
||||
getProportionalDuration(prevCount, value) : getProportionalDuration(i, value);
|
||||
// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
|
||||
else
|
||||
startTime -= i == (int)Math.Floor(prevCount) ?
|
||||
getProportionalDuration(prevCount, value) : getProportionalDuration(i + 1, value);
|
||||
|
||||
updateTransformStar(i);
|
||||
|
||||
transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
|
||||
transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
|
||||
}
|
||||
|
||||
protected override void transformVisibleCount(float currentValue, float newValue)
|
||||
{
|
||||
// Detect increment that passes over an integer value
|
||||
if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
|
||||
for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
|
||||
transformStar(i, newValue, true);
|
||||
|
||||
// Detect decrement that passes over an integer value
|
||||
if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
|
||||
for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
|
||||
transformStar(i, newValue, false);
|
||||
}
|
||||
|
||||
protected class TransformStarCounter : Transform<float>
|
||||
{
|
||||
public override float CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as StarCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TransformStarCounter(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A simple rolling counter that accepts unsigned long values.
|
||||
/// </summary>
|
||||
public class ULongCounter : NumericRollingCounter<ulong>
|
||||
{
|
||||
protected override Type transformType => typeof(TransformULongCounter);
|
||||
|
||||
public override void ResetCount()
|
||||
{
|
||||
SetCountWithoutRolling(0);
|
||||
}
|
||||
|
||||
protected override string formatCount(ulong count)
|
||||
{
|
||||
return count.ToString("#,0");
|
||||
}
|
||||
|
||||
protected class TransformULongCounter : Transform<ulong>
|
||||
{
|
||||
public override ulong CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as ULongCounter).VisibleCount = CurrentValue;
|
||||
}
|
||||
|
||||
public TransformULongCounter(IClock clock)
|
||||
: base(clock)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -219,7 +219,10 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
//NotificationManager.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
|
||||
log.Add($@"We just went {newState}!");
|
||||
OnStateChange?.Invoke(oldState, newState);
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
OnStateChange?.Invoke(oldState, newState);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Online.Chat.Display
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
new AutoSizeContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Left = padding + 10 },
|
||||
|
@ -63,18 +63,27 @@
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\BeatmapSet.cs" />
|
||||
<Compile Include="Beatmaps\BeatmapMetadata.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\HitObject.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Catch\Fruit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\HitObjectConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\Drawable\DrawableNote.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\HoldNote.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\ManiaBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\ManiaConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Mania\Note.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Circle.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Drawable\DrawableCircle.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\OsuBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\OsuConverter.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Slider.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Osu\Spinner.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\TaikoBaseHit.cs" />
|
||||
<Compile Include="Beatmaps\Objects\Taiko\TaikoConverter.cs" />
|
||||
<Compile Include="Beatmaps\Samples\HitSampleInfo.cs" />
|
||||
<Compile Include="Beatmaps\Samples\SampleBank.cs" />
|
||||
<Compile Include="Beatmaps\Samples\SampleInfo.cs" />
|
||||
@ -127,19 +136,10 @@
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||
<Compile Include="Graphics\TextAwesome.cs" />
|
||||
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
||||
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
||||
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\NumericRollingCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\ULongCounter.cs" />
|
||||
<Compile Include="Online\API\APIAccess.cs" />
|
||||
<Compile Include="Online\API\APIRequest.cs" />
|
||||
<Compile Include="Online\API\OAuth.cs" />
|
||||
@ -188,12 +188,7 @@
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Database\" />
|
||||
<Folder Include="Beatmaps\Formats\" />
|
||||
<Folder Include="Beatmaps\IO\" />
|
||||
<Folder Include="Beatmaps\Events\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@ -205,4 +200,4 @@
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
|
||||
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('..\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.0.1\build\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
|
||||
</Project>
|
||||
</Project>
|
10
osu.sln
10
osu.sln
@ -24,45 +24,35 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Deploy|Any CPU = Deploy|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Deploy|Any CPU = Deploy|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C76BF5B3-985E-4D39-95FE-97C9C879B83A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
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{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Deploy|Any CPU.ActiveCfg = Debug|Any CPU
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{65DC628F-A640-4111-AB35-3A5652BC1E17}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{65DC628F-A640-4111-AB35-3A5652BC1E17}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{69051C69-12AE-4E7D-A3E6-460D2E282312}.Release|Any CPU.Build.0 = Release|Any CPU
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{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Deploy|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Deploy|Any CPU.Build.0 = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{54377672-20B1-40AF-8087-5CF73BF3953A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
|
Loading…
Reference in New Issue
Block a user