From e37a3a84fd2e232d6f1eeb0f71eec3c64417256d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 5 Sep 2020 15:40:26 +0200 Subject: [PATCH] Use legible tuple member name --- .../Visual/Menus/TestSceneMusicActionHandling.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs b/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs index 9121309489..9ee86eaf78 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMusicActionHandling.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Menus public void TestMusicNavigationActions() { int importId = 0; - Queue<(WorkingBeatmap working, TrackChangeDirection dir)> trackChangeQueue = null; + Queue<(WorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null; // ensure we have at least two beatmaps available to identify the direction the music controller navigated to. AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo @@ -55,8 +55,8 @@ namespace osu.Game.Tests.Visual.Menus AddStep("bind to track change", () => { - trackChangeQueue = new Queue<(WorkingBeatmap working, TrackChangeDirection dir)>(); - Game.MusicController.TrackChanged += (working, dir) => trackChangeQueue.Enqueue((working, dir)); + trackChangeQueue = new Queue<(WorkingBeatmap, TrackChangeDirection)>(); + Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection)); }); AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000)); @@ -69,12 +69,12 @@ namespace osu.Game.Tests.Visual.Menus AddStep("trigger music prev action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev)); AddAssert("track changed to previous", () => trackChangeQueue.Count == 1 && - trackChangeQueue.Dequeue().dir == TrackChangeDirection.Prev); + trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev); AddStep("trigger music next action", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicNext)); AddAssert("track changed to next", () => trackChangeQueue.Count == 1 && - trackChangeQueue.Dequeue().dir == TrackChangeDirection.Next); + trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next); } } }