mirror of https://github.com/ppy/osu
Update to use new `Filter` method and remove silly `ForcedSearchTerm`
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22c6d6c526
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@ -7,23 +7,20 @@ namespace osu.Game.Overlays.Mods
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{
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{
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public partial class ModSearchContainer : SearchContainer
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public partial class ModSearchContainer : SearchContainer
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{
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{
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/// <summary>
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public new string SearchTerm
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/// Same as <see cref="SearchContainer{T}.SearchTerm"/> except the filtering is guarantied to be performed
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/// </summary>
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/// <remarks>
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/// This is required because <see cref="ModColumn"/> can be hidden when search term applied
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/// therefore <see cref="SearchContainer{T}.Update"/> cannot be reached and filter cannot automatically re-validate itself.
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/// </remarks>
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public string ForcedSearchTerm
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{
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{
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get => SearchTerm;
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get => base.SearchTerm;
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set
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set
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{
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{
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if (value == SearchTerm)
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if (value == SearchTerm)
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return;
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return;
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SearchTerm = value;
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SearchTerm = value;
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Update();
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// Manual filtering here is required because ModColumn can be hidden when search term applied,
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// causing the whole SearchContainer to become non-present and never actually perform a subsequent
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// filter.
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Filter();
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}
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}
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}
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}
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}
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}
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@ -45,7 +45,7 @@ public Color4 AccentColour
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public string SearchTerm
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public string SearchTerm
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{
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{
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set => ItemsFlow.ForcedSearchTerm = value;
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set => ItemsFlow.SearchTerm = value;
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}
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}
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
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