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https://github.com/ppy/osu
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Apply nullability to Timeline
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -31,10 +29,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private readonly Drawable userContent;
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[Resolved]
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private EditorClock editorClock { get; set; }
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private EditorClock editorClock { get; set; } = null!;
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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private EditorBeatmap editorBeatmap { get; set; } = null!;
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/// <summary>
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/// The timeline's scroll position in the last frame.
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@ -61,6 +59,22 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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private float defaultTimelineZoom;
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private WaveformGraph waveform = null!;
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private TimelineTickDisplay ticks = null!;
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private TimelineControlPointDisplay controlPoints = null!;
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private Container mainContent = null!;
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private Bindable<float> waveformOpacity = null!;
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private Bindable<bool> controlPointsVisible = null!;
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private Bindable<bool> ticksVisible = null!;
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private double trackLengthForZoom;
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private readonly IBindable<Track> track = new Bindable<Track>();
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public Timeline(Drawable userContent)
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{
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this.userContent = userContent;
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@ -73,22 +87,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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ScrollbarVisible = false;
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}
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private WaveformGraph waveform;
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private TimelineTickDisplay ticks;
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private TimelineControlPointDisplay controlPoints;
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private Container mainContent;
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private Bindable<float> waveformOpacity;
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private Bindable<bool> controlPointsVisible;
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private Bindable<bool> ticksVisible;
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private double trackLengthForZoom;
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private readonly IBindable<Track> track = new Bindable<Track>();
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
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{
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@ -318,7 +316,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
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/// <summary>
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/// The total amount of time visible on the timeline.
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