From e31a90e0432928e487c25d0973d75555db68c262 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Mar 2023 21:21:43 +0900 Subject: [PATCH] Don't cycle selection when more than one items are selected --- osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 143f343c7d..cb7c083d87 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -401,7 +401,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return false; } - if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && AllowCyclicSelection) + if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1 && AllowCyclicSelection) { // If a click occurred and was handled by the currently selected blueprint but didn't result in a drag, // cycle between other blueprints which are also under the cursor.