diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 143f343c7d..cb7c083d87 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -401,7 +401,7 @@ private bool endClickSelection(MouseButtonEvent e) return false; } - if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && AllowCyclicSelection) + if (!wasDragStarted && selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1 && AllowCyclicSelection) { // If a click occurred and was handled by the currently selected blueprint but didn't result in a drag, // cycle between other blueprints which are also under the cursor.