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Don't perform masking updates in PathControlPointVisualiser
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@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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controlPoints.BindTo(hitObject.Path.ControlPoints);
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controlPoints.BindTo(hitObject.Path.ControlPoints);
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}
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}
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// Generally all the control points are within the visible area all the time.
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public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true;
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/// <summary>
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/// <summary>
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/// Handles correction of invalid path types.
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/// Handles correction of invalid path types.
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/// </summary>
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/// </summary>
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