Don't perform masking updates in PathControlPointVisualiser

This commit is contained in:
Andrei Zavatski 2024-05-04 22:07:08 +03:00
parent cf313cd67f
commit e319a3e885

View File

@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
controlPoints.BindTo(hitObject.Path.ControlPoints);
}
// Generally all the control points are within the visible area all the time.
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true;
/// <summary>
/// Handles correction of invalid path types.
/// </summary>