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https://github.com/ppy/osu
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Avoid potentially calling updateSearch more than once in a single update
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190ea3bfab
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@ -7,6 +7,7 @@ using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -115,9 +116,9 @@ namespace osu.Game.Overlays
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};
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Filter.Search.Current.ValueChanged += text => { if (text != string.Empty) Header.Tabs.Current.Value = DirectTab.Search; };
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((FilterControl)Filter).Ruleset.ValueChanged += ruleset => updateSets();
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((FilterControl)Filter).Ruleset.ValueChanged += ruleset => Scheduler.AddOnce(updateSearch);
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
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Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => updateSets();
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Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
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Header.Tabs.Current.ValueChanged += tab =>
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{
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@ -125,7 +126,7 @@ namespace osu.Game.Overlays
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{
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Filter.Search.Text = lastQuery = string.Empty;
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Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
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updateSets();
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Scheduler.AddOnce(updateSearch);
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}
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};
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@ -140,7 +141,7 @@ namespace osu.Game.Overlays
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if (Header.Tabs.Current.Value != DirectTab.Search && sortCriteria != (DirectSortCriteria)Header.Tabs.Current.Value)
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Header.Tabs.Current.Value = DirectTab.Search;
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updateSets();
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Scheduler.AddOnce(updateSearch);
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};
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updateResultCounts();
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@ -177,7 +178,7 @@ namespace osu.Game.Overlays
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private GetBeatmapSetsRequest getSetsRequest;
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private string lastQuery = string.Empty;
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private void updateSets()
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private void updateSearch()
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{
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if (!IsLoaded || Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || lastQuery == string.Empty)) return;
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