From e2dd0252259219db31c034637ad9032906718ca0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 11 Jan 2019 16:54:42 +0900 Subject: [PATCH] Fix scaling of SkipOverlay when UI scale is adjusted Closes #4040. --- .../Visual/{TestCaseSkipButton.cs => TestCaseSkipOverlay.cs} | 2 +- osu.Game/Screens/Play/SkipOverlay.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game.Tests/Visual/{TestCaseSkipButton.cs => TestCaseSkipOverlay.cs} (89%) diff --git a/osu.Game.Tests/Visual/TestCaseSkipButton.cs b/osu.Game.Tests/Visual/TestCaseSkipOverlay.cs similarity index 89% rename from osu.Game.Tests/Visual/TestCaseSkipButton.cs rename to osu.Game.Tests/Visual/TestCaseSkipOverlay.cs index 4f381fd7a8..62fb78b4ea 100644 --- a/osu.Game.Tests/Visual/TestCaseSkipButton.cs +++ b/osu.Game.Tests/Visual/TestCaseSkipOverlay.cs @@ -7,7 +7,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [TestFixture] - public class TestCaseSkipButton : OsuTestCase + public class TestCaseSkipOverlay : OsuTestCase { protected override void LoadComplete() { diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index e5a6dd2db1..577a1325a9 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -46,10 +46,10 @@ namespace osu.Game.Screens.Play State = Visibility.Visible; RelativePositionAxes = Axes.Both; - RelativeSizeAxes = Axes.Both; + RelativeSizeAxes = Axes.X; Position = new Vector2(0.5f, 0.7f); - Size = new Vector2(1, 0.14f); + Size = new Vector2(1, 100); Origin = Anchor.Centre; }