Fix applying mods to the wrong beatmap

This commit is contained in:
smoogipoo 2019-08-01 13:37:40 +09:00
parent 116354b4c4
commit e2420af10c
1 changed files with 1 additions and 1 deletions

View File

@ -142,7 +142,7 @@ public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
processor?.PostProcess();
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
mod.ApplyToBeatmap(Beatmap);
mod.ApplyToBeatmap(converted);
return converted;
}