Fix layout decision to account for new multiplier addition

This commit is contained in:
Dean Herbert 2023-09-13 17:55:21 +09:00
parent 49114430ed
commit e241e41f2a

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@ -355,9 +355,9 @@ namespace osu.Game.Overlays.Mods
{
float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
// this is cheating a bit; the 375 value is hardcoded based on how wide the expanded panel _generally_ is.
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(375 + 70, 0)).X;
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;