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Add basic hitobject display to timeline
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@ -13,6 +13,10 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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using osuTK.Graphics;
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@ -25,11 +29,23 @@ namespace osu.Game.Tests.Visual.Editor
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TimelineArea),
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typeof(TimelineHitObjectDisplay),
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typeof(Timeline),
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typeof(TimelineButton),
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typeof(CentreMarker)
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};
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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public TestSceneEditorComposeTimeline()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(
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(Beatmap<OsuHitObject>)
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CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, new Mod[] { })
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);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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@ -36,14 +36,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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this.adjustableClock = adjustableClock;
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Child = waveform = new WaveformGraph
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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Depth = float.MaxValue
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waveform = new WaveformGraph
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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Depth = float.MaxValue
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},
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new TimelineHitObjectDisplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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// We don't want the centre marker to scroll
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@ -0,0 +1,85 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : TimelinePart
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{
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var h in beatmap.HitObjects)
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add(h);
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beatmap.HitObjectAdded += add;
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beatmap.HitObjectRemoved += remove;
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}
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private void remove(HitObject h)
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{
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foreach (var d in InternalChildren.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
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d.Expire();
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}
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private void add(HitObject h)
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{
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Add(new TimelineHitObjectRepresentation(h));
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}
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private class TimelineHitObjectRepresentation : CompositeDrawable
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{
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public readonly HitObject HitObject;
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public TimelineHitObjectRepresentation(HitObject hitObject)
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{
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this.HitObject = hitObject;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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Width = (float)(hitObject.GetEndTime() - hitObject.StartTime);
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X = (float)hitObject.StartTime;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AddInternal(new Circle
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{
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Size = new Vector2(16),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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AlwaysPresent = true,
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Colour = Color4.White,
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});
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if (hitObject is IHasEndTime)
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{
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AddInternal(new Box
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{
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Size = new Vector2(1, 5),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Colour = Color4.White,
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});
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}
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}
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}
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}
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}
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