mirror of
https://github.com/ppy/osu
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Merge pull request #2602 from AlFasGD/mania-mask-container
Initial implementation of osu!mania editor framework
This commit is contained in:
commit
e2253d38ad
32
osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
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32
osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class TestCaseEditor : EditorTestCase
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{
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private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
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public TestCaseEditor()
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: base(new ManiaRuleset())
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{
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AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
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AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
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}
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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{
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var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaSetting.ScrollDirection, direction);
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}
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}
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}
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@ -0,0 +1,84 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class HoldNoteMask : HitObjectMask
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{
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public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly BodyPiece body;
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public HoldNoteMask(DrawableHoldNote hold)
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: base(hold)
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{
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteMask(hold.Head),
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new HoldNoteNoteMask(hold.Tail),
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body = new BodyPiece
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{
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AccentColour = Color4.Transparent
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IScrollingInfo scrollingInfo)
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{
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body.BorderColour = colours.Yellow;
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direction.BindTo(scrollingInfo.Direction);
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}
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protected override void Update()
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{
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base.Update();
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Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
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Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
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// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
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// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
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// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
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if (direction.Value == ScrollingDirection.Down)
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Y -= HitObject.Tail.DrawHeight;
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}
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private class HoldNoteNoteMask : NoteMask
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{
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public HoldNoteNoteMask(DrawableNote note)
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: base(note)
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{
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Select();
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}
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protected override void Update()
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{
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base.Update();
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Anchor = HitObject.Anchor;
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Origin = HitObject.Origin;
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Position = HitObject.DrawPosition;
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandleMouseInput => false;
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}
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}
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}
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@ -0,0 +1,39 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class NoteMask : HitObjectMask
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{
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public NoteMask(DrawableNote note)
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: base(note)
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{
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Scale = note.Scale;
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CornerRadius = 5;
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Masking = true;
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AddInternal(new NotePiece());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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Size = HitObject.DrawSize;
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Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
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}
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}
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}
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17
osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs
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17
osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs
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@ -0,0 +1,17 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditPlayfield : ManiaPlayfield
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{
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public ManiaEditPlayfield(List<StageDefinition> stages)
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: base(stages)
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{
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}
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}
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}
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27
osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
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27
osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
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@ -0,0 +1,27 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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{
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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protected override Vector2 PlayfieldArea => Vector2.One;
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}
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}
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56
osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
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56
osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
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@ -0,0 +1,56 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaHitObjectComposer : HitObjectComposer
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{
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
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return dependencies;
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}
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protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
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protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
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{
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new HitObjectCompositionTool<Note>("Note"),
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new HitObjectCompositionTool<HoldNote>("Hold"),
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};
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public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableNote note:
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return new NoteMask(note);
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case DrawableHoldNote holdNote:
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return new HoldNoteMask(holdNote);
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}
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return base.CreateMaskFor(hitObject);
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}
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}
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}
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@ -19,9 +19,11 @@ using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania
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@ -32,6 +34,8 @@ namespace osu.Game.Rulesets.Mania
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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@ -21,8 +21,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public override bool DisplayJudgement => false;
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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public readonly DrawableNote Head;
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public readonly DrawableNote Tail;
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private readonly BodyPiece bodyPiece;
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@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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HoldStartTime = () => holdStartTime
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})
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},
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head = new DrawableHeadNote(this)
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Head = new DrawableHeadNote(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tail = new DrawableTailNote(this)
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Tail = new DrawableTailNote(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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@ -72,8 +72,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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foreach (var tick in tickContainer)
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AddNested(tick);
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AddNested(head);
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AddNested(tail);
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AddNested(Head);
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AddNested(Tail);
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}
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protected override void OnDirectionChanged(ScrollingDirection direction)
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@ -91,15 +91,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.AccentColour = value;
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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Head.AccentColour = value;
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Tail.AccentColour = value;
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tickContainer.ForEach(t => t.AccentColour = value);
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (tail.AllJudged)
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if (Tail.AllJudged)
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AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
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}
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@ -108,8 +108,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.Update();
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// Make the body piece not lie under the head note
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
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bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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}
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public bool OnPressed(ManiaAction action)
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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holdStartTime = null;
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// If the key has been released too early, the user should not receive full score for the release
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if (!tail.IsHit)
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if (!Tail.IsHit)
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hasBroken = true;
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return true;
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|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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|
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namespace osu.Game.Rulesets.Mania.UI
|
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{
|
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internal class DrawableManiaJudgement : DrawableJudgement
|
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public class DrawableManiaJudgement : DrawableJudgement
|
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{
|
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public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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|
@ -1,22 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
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using osu.Game.Rulesets.Mania.Objects;
|
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using osu.Framework.Graphics.Containers;
|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
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{
|
||||
public class ManiaPlayfield : ManiaScrollingPlayfield
|
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{
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -35,8 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private ScrollingInfo scrollingInfo;
|
||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||
|
||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@ -73,9 +71,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private void load()
|
||||
{
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
((ManiaConfigManager)Config).BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
@ -83,11 +78,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
|
||||
|
||||
if (dependencies.Get<ManiaScrollingInfo>() == null)
|
||||
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -115,11 +113,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
private class ScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
23
osu.Game.Rulesets.Mania/UI/ManiaScrollingInfo.cs
Normal file
23
osu.Game.Rulesets.Mania/UI/ManiaScrollingInfo.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaScrollingInfo : IScrollingInfo
|
||||
{
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
|
||||
public ManiaScrollingInfo(ManiaConfigManager config)
|
||||
{
|
||||
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v);
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
internal class ManiaStage : ManiaScrollingPlayfield
|
||||
public class ManiaStage : ManiaScrollingPlayfield
|
||||
{
|
||||
public const float HIT_TARGET_POSITION = 50;
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -23,12 +24,15 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
|
||||
|
||||
protected ICompositionTool CurrentTool { get; private set; }
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private RulesetContainer rulesetContainer;
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
@ -60,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
};
|
||||
|
||||
var layerAboveRuleset = CreateLayerContainer();
|
||||
layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
|
||||
layerAboveRuleset.Child = new HitObjectMaskLayer();
|
||||
|
||||
layerContainers.Add(layerBelowRuleset);
|
||||
layerContainers.Add(layerAboveRuleset);
|
||||
@ -110,6 +114,16 @@ namespace osu.Game.Rulesets.Edit
|
||||
toolboxCollection.Items[0].Select();
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -8,6 +8,16 @@ namespace osu.Game.Rulesets.Edit.Tools
|
||||
public class HitObjectCompositionTool<T> : ICompositionTool
|
||||
where T : HitObject
|
||||
{
|
||||
public string Name => typeof(T).Name;
|
||||
public string Name { get; }
|
||||
|
||||
public HitObjectCompositionTool()
|
||||
: this(typeof(T).Name)
|
||||
{
|
||||
}
|
||||
|
||||
public HitObjectCompositionTool(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -12,15 +15,21 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract class Playfield : ScalableContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The HitObjects contained in this Playfield.
|
||||
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
|
||||
/// </summary>
|
||||
public HitObjectContainer HitObjects { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// All the <see cref="Playfield"/>s nested inside this playfield.
|
||||
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
|
||||
/// </summary>
|
||||
public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
|
||||
private List<Playfield> nestedPlayfields;
|
||||
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjects?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
|
||||
|
||||
/// <summary>
|
||||
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
|
||||
|
||||
private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
|
||||
@ -54,7 +63,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
public virtual void PostProcess() => nestedPlayfields?.ForEach(p => p.PostProcess());
|
||||
public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
@ -75,12 +84,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
|
||||
protected void AddNested(Playfield otherPlayfield)
|
||||
{
|
||||
if (nestedPlayfields == null)
|
||||
nestedPlayfields = new List<Playfield>();
|
||||
|
||||
nestedPlayfields.Add(otherPlayfield);
|
||||
|
||||
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
|
||||
nestedPlayfields.Value.Add(otherPlayfield);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -9,30 +8,24 @@ using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class HitObjectMaskLayer : CompositeDrawable
|
||||
{
|
||||
private readonly Playfield playfield;
|
||||
private readonly HitObjectComposer composer;
|
||||
|
||||
private MaskContainer maskContainer;
|
||||
private HitObjectComposer composer;
|
||||
|
||||
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
|
||||
public HitObjectMaskLayer()
|
||||
{
|
||||
// we need the playfield as HitObjects may not be initialised until its BDL.
|
||||
this.playfield = playfield;
|
||||
|
||||
this.composer = composer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
this.composer = composer;
|
||||
|
||||
maskContainer = new MaskContainer();
|
||||
|
||||
var maskSelection = composer.CreateMaskSelection();
|
||||
@ -55,7 +48,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
dragLayer.CreateProxy()
|
||||
};
|
||||
|
||||
foreach (var obj in playfield.HitObjects.Objects)
|
||||
foreach (var obj in composer.HitObjects)
|
||||
addMask(obj);
|
||||
}
|
||||
|
||||
@ -77,18 +70,5 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
maskContainer.Add(mask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the mask for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the mask for.</param>
|
||||
private void removeMask(DrawableHitObject hitObject)
|
||||
{
|
||||
var mask = maskContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||
if (mask == null)
|
||||
return;
|
||||
|
||||
maskContainer.Remove(mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user