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@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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for (int i = 0; i < max_sprites; i++)
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{
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// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is ran on the draw node
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// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
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// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
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parts[i].InvalidationID = 1;
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parts[i].WasUpdated = true;
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}
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