mirror of https://github.com/ppy/osu
Update osu!mania legacy skin's judgement animation to match stable
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@ -5,11 +5,11 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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@ -56,31 +56,30 @@ public void PlayAnimation()
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(animation as IFramedAnimation)?.GotoFrame(0);
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this.FadeInFromZero(20, Easing.Out)
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.Then().Delay(160)
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.FadeOutFromOne(40, Easing.In);
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switch (result)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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animation.ScaleTo(1.6f);
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animation.ScaleTo(1, 100, Easing.In);
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animation.MoveTo(Vector2.Zero);
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animation.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
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animation.RotateTo(0);
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animation.RotateTo(40, 800, Easing.InQuint);
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this.FadeOutFromOne(800);
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animation.RotateTo(RNG.NextSingle(-18, 18), 100, Easing.Out);
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break;
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default:
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animation.ScaleTo(0.8f);
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animation.ScaleTo(1, 250, Easing.OutElastic);
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animation.Delay(50).ScaleTo(0.75f, 250);
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this.Delay(50).FadeOut(200);
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animation.ScaleTo(0.8f)
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.Then().ScaleTo(1, 40)
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// this is actually correct to match stable; there were overlapping transforms.
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.Then().ScaleTo(0.85f)
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.Then().ScaleTo(0.7f, 40)
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.Then().Delay(100)
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.Then().ScaleTo(0.4f, 40, Easing.In);
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break;
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}
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}
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