Update osu!mania legacy skin's judgement animation to match stable

This commit is contained in:
Dean Herbert 2020-12-21 17:19:29 +09:00
parent d5644c7f86
commit e1b2de27a6
1 changed files with 14 additions and 15 deletions

View File

@ -5,11 +5,11 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
@ -56,31 +56,30 @@ public void PlayAnimation()
(animation as IFramedAnimation)?.GotoFrame(0);
this.FadeInFromZero(20, Easing.Out)
.Then().Delay(160)
.FadeOutFromOne(40, Easing.In);
switch (result)
{
case HitResult.None:
break;
case HitResult.Miss:
animation.ScaleTo(1.6f);
animation.ScaleTo(1, 100, Easing.In);
animation.MoveTo(Vector2.Zero);
animation.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
animation.RotateTo(0);
animation.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
animation.RotateTo(RNG.NextSingle(-18, 18), 100, Easing.Out);
break;
default:
animation.ScaleTo(0.8f);
animation.ScaleTo(1, 250, Easing.OutElastic);
animation.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
animation.ScaleTo(0.8f)
.Then().ScaleTo(1, 40)
// this is actually correct to match stable; there were overlapping transforms.
.Then().ScaleTo(0.85f)
.Then().ScaleTo(0.7f, 40)
.Then().Delay(100)
.Then().ScaleTo(0.4f, 40, Easing.In);
break;
}
}