Fixed approachCircle preempt

This commit is contained in:
Dario Headley 2022-10-18 13:39:40 +02:00
parent f67f6cc99c
commit e1a8bfa135
3 changed files with 37 additions and 9 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModFreezeFrame) };
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
public BindableFloat Scale { get; } = new BindableFloat(4)

View File

@ -1,17 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : Mod, IApplicableToBeatmap, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModFreezeFrame : Mod, IApplicableToDrawableHitObject, IApplicableToBeatmap
{
public override string Name => "Freeze Frame";
@ -21,16 +24,18 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Burn the notes into your memory.";
//Alters the transforms of the approach circles, breaking the effects of these mods.
public override Type[] IncompatibleMods => new[] { typeof(OsuModApproachDifferent), /*typeof(OsuModHidden)*/ };
public override ModType Type => ModType.Fun;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
//mod breaks normal approach circle preempt
private double approachCircleTimePreempt;
public void ApplyToBeatmap(IBeatmap beatmap)
{
double lastNewComboTime = 0;
approachCircleTimePreempt = beatmap.HitObjects.OfType<OsuHitObject>().FirstOrDefault()!.TimePreempt;
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
@ -58,5 +63,28 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
}
public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
{
drawableObject.ApplyCustomUpdateState += (drawableHitObject, _) =>
{
if (drawableHitObject is not DrawableHitCircle drawableHitCircle) return;
var hitCircle = drawableHitCircle.HitObject;
var approachCircle = drawableHitCircle.ApproachCircle;
approachCircle.ClearTransforms();
approachCircle.ScaleTo(4);
approachCircle.FadeTo(0);
using (drawableHitCircle.ApproachCircle.BeginAbsoluteSequence(hitCircle.StartTime - approachCircleTimePreempt))
{
//Redo ApproachCircle animation with correct startTime.
approachCircle.LifetimeStart = hitCircle.StartTime - approachCircleTimePreempt;
approachCircle.FadeTo(1, Math.Min(hitCircle.TimeFadeIn * 2, hitCircle.TimePreempt));
approachCircle.ScaleTo(1, approachCircleTimePreempt).Then().Expire();
}
};
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModFreezeFrame) };
public const double FADE_IN_DURATION_MULTIPLIER = 0.4;
public const double FADE_OUT_DURATION_MULTIPLIER = 0.3;