mirror of
https://github.com/ppy/osu
synced 2025-01-30 01:42:54 +00:00
Add basic integration of rectangular grid to osu! composer
This commit is contained in:
parent
56e80a0706
commit
e1738025d4
@ -17,6 +17,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -42,10 +43,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
};
|
||||
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
private readonly Bindable<TernaryState> gridSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }),
|
||||
new TernaryButton(gridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
|
||||
});
|
||||
|
||||
private BindableList<HitObject> selectedHitObjects;
|
||||
@ -63,6 +66,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
},
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rectangularPositionSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@ -73,7 +80,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
||||
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
distanceSnapToggle.ValueChanged += _ =>
|
||||
{
|
||||
updateDistanceSnapGrid();
|
||||
|
||||
if (distanceSnapToggle.Value == TernaryState.True)
|
||||
gridSnapToggle.Value = TernaryState.False;
|
||||
};
|
||||
|
||||
gridSnapToggle.ValueChanged += _ =>
|
||||
{
|
||||
updateRectangularPositionSnapGrid();
|
||||
|
||||
if (gridSnapToggle.Value == TernaryState.True)
|
||||
distanceSnapToggle.Value = TernaryState.False;
|
||||
};
|
||||
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
@ -122,13 +143,19 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (positionSnap.ScreenSpacePosition != screenSpacePosition)
|
||||
return positionSnap;
|
||||
|
||||
// will be null if distance snap is disabled or not feasible for the current time value.
|
||||
if (distanceSnapGrid == null)
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
if (distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
if (rectangularPositionSnapGrid != null)
|
||||
{
|
||||
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
}
|
||||
|
||||
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||
@ -272,5 +299,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
|
||||
}
|
||||
|
||||
private Container rectangularPositionSnapGridContainer;
|
||||
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
|
||||
|
||||
private void updateRectangularPositionSnapGrid()
|
||||
{
|
||||
rectangularPositionSnapGridContainer.Clear();
|
||||
|
||||
if (gridSnapToggle.Value == TernaryState.True)
|
||||
{
|
||||
rectangularPositionSnapGridContainer.Add(rectangularPositionSnapGrid = new RectangularPositionSnapGrid(OsuPlayfield.BASE_SIZE / 2, new Vector2(16))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user