Rename test steps

This commit is contained in:
Bartłomiej Dach 2021-06-03 14:31:13 +02:00
parent 5f5f3a8c5c
commit e117f98bfa

View File

@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.Online
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Press keys", pressCloseDocumentKeys);
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 2 should be closed
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
@ -255,7 +255,7 @@ namespace osu.Game.Tests.Visual.Online
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Press keys", pressCloseDocumentKeys);
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
@ -270,7 +270,7 @@ namespace osu.Game.Tests.Visual.Online
});
// Want to join another channel
AddStep("Press keys", pressNewTabKeys);
AddStep("Press new tab shortcut", pressNewTabKeys);
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Online
});
// Should do nothing
AddStep("Press keys", pressRestoreTabKeys);
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels still open", () => channelManager.JoinedChannels.Count == 3);
// Close channel 1
@ -297,7 +297,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Other channels still open", () => channelManager.JoinedChannels.Count == 2);
// Reopen channel 1
AddStep("Press keys", pressRestoreTabKeys);
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
@ -310,13 +310,13 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Current channel is channel 3", () => currentChannel == channel3);
// Should first re-open channel 2
AddStep("Press keys", pressRestoreTabKeys);
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("Channel 1 still closed", () => !channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 now open", () => channelManager.JoinedChannels.Contains(channel2));
AddAssert("Current channel is channel 2", () => currentChannel == channel2);
// Should then re-open channel 1
AddStep("Press keys", pressRestoreTabKeys);
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
}