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https://github.com/ppy/osu
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Fix caught fruit radius being incorrect due to moved scale
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@ -2,11 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -15,6 +19,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public override bool CanBePlated => true;
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protected Container ScaleContainer;
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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@ -22,6 +28,28 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
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Masking = false;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Framework.Graphics.Drawable[]
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{
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ScaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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});
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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// ignore the incoming combo colour as we use a custom lookup
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AccentColour.Value = comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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}
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}
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public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
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@ -43,6 +71,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public virtual bool StaysOnPlate => CanBePlated;
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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@ -1,13 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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@ -16,8 +12,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public override bool StaysOnPlate => false;
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protected Container ScaleContainer;
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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@ -26,32 +20,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Framework.Graphics.Drawable[]
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{
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ScaleContainer = new Container
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ScaleContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Framework.Graphics.Drawable[]
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{
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new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
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{
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Size = Size / 4,
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AccentColour = { Value = Color4.White }
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})
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}
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}
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});
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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// ignore the incoming combo colour as we use a custom lookup
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AccentColour.Value = comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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Size = Size / 4,
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AccentColour = { Value = Color4.White }
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});
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}
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}
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}
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@ -2,21 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public class DrawableFruit : PalpableCatchHitObject<Fruit>
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{
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private Container scaleContainer;
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public DrawableFruit(Fruit h)
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: base(h)
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{
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@ -26,28 +19,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Framework.Graphics.Drawable[]
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{
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scaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Framework.Graphics.Drawable[]
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{
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new SkinnableDrawable(
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new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece())
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}
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}
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});
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scaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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// ignore the incoming combo colour as we use a custom lookup
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AccentColour.Value = comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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ScaleContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
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}
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private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
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@ -74,11 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
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caughtFruit.Anchor = Anchor.TopCentre;
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caughtFruit.Origin = Anchor.Centre;
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caughtFruit.Scale *= 0.7f;
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caughtFruit.Scale *= 0.5f;
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caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
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caughtFruit.LifetimeEnd = double.MaxValue;
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MovableCatcher.Add(caughtFruit);
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MovableCatcher.PlaceOnPlate(caughtFruit);
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lastPlateableFruit = caughtFruit;
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if (!fruit.StaysOnPlate)
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@ -221,9 +221,9 @@ namespace osu.Game.Rulesets.Catch.UI
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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/// <param name="fruit">The fruit that was caught.</param>
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public void Add(DrawableHitObject fruit)
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public void PlaceOnPlate(DrawableHitObject fruit)
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{
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float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
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float ourRadius = ((DrawableCatchHitObject)fruit).DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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