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https://github.com/ppy/osu
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Unify SelectionLayer and HitObjectCapturer, rename SelectionBox
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@ -21,8 +21,7 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitObjectCapturer),
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typeof(SelectionDragger),
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typeof(SelectionBox),
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typeof(SelectionLayer),
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typeof(CaptureBox)
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};
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@ -1,56 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class HitObjectCapturer
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{
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public event Action<DrawableHitObject> HitObjectCaptured;
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private readonly IEnumerable<DrawableHitObject> capturableHitObjects;
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public HitObjectCapturer(IEnumerable<DrawableHitObject> capturableHitObjects)
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{
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this.capturableHitObjects = capturableHitObjects;
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}
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/// <summary>
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/// Captures all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// </summary>
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/// <param name="screenSpaceQuad">The capture <see cref="Quad"/>.</param>
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/// <returns>If any <see cref="DrawableHitObject"/>s were captured.</returns>
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public bool CaptureQuad(Quad screenSpaceQuad)
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{
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bool anyCaptured = false;
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foreach (var obj in capturableHitObjects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)))
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{
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HitObjectCaptured?.Invoke(obj);
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anyCaptured = true;
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}
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return anyCaptured;
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}
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/// <summary>
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/// Captures the top-most hitobject that is present under a specific point.
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/// </summary>
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/// <param name="screenSpacePoint">The <see cref="Vector2"/> to capture at.</param>
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/// <returns>Whether a <see cref="DrawableHitObject"/> was captured.</returns>
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public bool CapturePoint(Vector2 screenSpacePoint)
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{
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var captured = capturableHitObjects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
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if (captured == null)
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return false;
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HitObjectCaptured?.Invoke(captured);
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return true;
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}
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}
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}
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@ -12,12 +12,12 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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/// <summary>
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/// A box that represents a drag selection.
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/// </summary>
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public class SelectionDragger : CompositeDrawable
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public class SelectionBox : CompositeDrawable
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{
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/// <summary>
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/// Creates a new <see cref="SelectionDragger"/>.
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/// Creates a new <see cref="SelectionBox"/>.
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/// </summary>
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public SelectionDragger()
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public SelectionBox()
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{
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InternalChildren = new Drawable[]
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{
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@ -3,13 +3,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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@ -24,19 +24,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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RelativeSizeAxes = Axes.Both;
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}
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private SelectionDragger selectionDragger;
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private SelectionBox selectionBox;
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private CaptureBox captureBox;
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private HitObjectCapturer capturer;
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private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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[BackgroundDependencyLoader]
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private void load()
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{
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capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
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capturer.HitObjectCaptured += h => capturedHitObjects.Add(h);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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capturedHitObjects.Clear();
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@ -46,7 +38,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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protected override bool OnDragStart(InputState state)
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{
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AddInternal(selectionDragger = new SelectionDragger());
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AddInternal(selectionBox = new SelectionBox());
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return true;
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}
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@ -57,15 +49,15 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
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selectionDragger.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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capturer.CaptureQuad(screenSpaceDragQuad);
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selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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captureQuad(screenSpaceDragQuad);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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selectionDragger.Hide();
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selectionBox.Hide();
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finishCapture();
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return true;
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@ -73,12 +65,35 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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protected override bool OnClick(InputState state)
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{
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if (capturer.CapturePoint(state.Mouse.NativeState.Position))
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finishCapture();
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capturePoint(state.Mouse.NativeState.Position);
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finishCapture();
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return true;
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}
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/// <summary>
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/// Captures all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// </summary>
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/// <param name="screenSpaceQuad">The capture <see cref="Quad"/>.</param>
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private void captureQuad(Quad screenSpaceQuad)
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{
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foreach (var obj in playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)))
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capturedHitObjects.Add(obj);
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}
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/// <summary>
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/// Captures the top-most hitobject that is present under a specific point.
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/// </summary>
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/// <param name="screenSpacePoint">The <see cref="Vector2"/> to capture at.</param>
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private void capturePoint(Vector2 screenSpacePoint)
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{
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var captured = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
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if (captured == null)
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return;
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capturedHitObjects.Add(captured);
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}
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private void finishCapture()
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{
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if (capturedHitObjects.Count == 0)
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@ -333,7 +333,6 @@
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<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
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<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectCapturer.cs" />
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
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@ -354,9 +353,9 @@
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<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\SelectionDragger.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\SelectionBox.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
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<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
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<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
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