mirror of https://github.com/ppy/osu
Merge pull request #30848 from Joehuu/dicord-fix-beatmap-button-visibility
Fix discord "view beatmap" button being shown when editing and hide identifiable information is set
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commit
e0fdcaf523
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@ -175,7 +175,7 @@ private void updatePresence(bool hideIdentifiableInformation)
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presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
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presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
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if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
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if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
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{
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presence.Buttons = new[]
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{
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@ -333,20 +333,6 @@ private static bool tryParseRoomSecret(string secretJson, out long roomId, out s
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return true;
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}
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private static int? getBeatmapID(UserActivity activity)
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{
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switch (activity)
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{
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case UserActivity.InGame game:
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return game.BeatmapID;
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case UserActivity.EditingBeatmap edit:
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return edit.BeatmapID;
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}
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return null;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (multiplayerClient.IsNotNull())
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@ -41,6 +41,12 @@ public abstract class UserActivity
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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/// <summary>
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/// Returns the ID of the beatmap involved in this activity, if applicable and/or available.
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/// </summary>
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/// <param name="hideIdentifiableInformation"></param>
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public virtual int? GetBeatmapID(bool hideIdentifiableInformation = false) => null;
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[MessagePackObject]
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public class ChoosingBeatmap : UserActivity
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{
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@ -76,6 +82,7 @@ protected InGame() { }
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public override string GetStatus(bool hideIdentifiableInformation = false) => RulesetPlayingVerb;
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public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle;
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public override int? GetBeatmapID(bool hideIdentifiableInformation = false) => BeatmapID;
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}
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[MessagePackObject]
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@ -156,6 +163,11 @@ public override string GetDetails(bool hideIdentifiableInformation = false) => h
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// For now let's assume that showing the beatmap a user is editing could reveal unwanted information.
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? string.Empty
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: BeatmapDisplayTitle;
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public override int? GetBeatmapID(bool hideIdentifiableInformation = false) => hideIdentifiableInformation
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// For now let's assume that showing the beatmap a user is editing could reveal unwanted information.
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? null
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: BeatmapID;
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}
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[MessagePackObject]
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