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Add test case covering failure
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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@ -92,5 +93,30 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
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AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
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}
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[Test]
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public void TestOffScreenObjectsRemainSelectedOnColumnChange()
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{
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AddStep("create objects", () =>
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{
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for (int i = 0; i < 20; ++i)
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EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
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});
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AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("start drag", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("end drag", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
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AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
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}
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}
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}
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