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Fix hide re-schedule not triggering on noop state change
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@ -122,6 +122,14 @@ namespace osu.Game.Overlays
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private ScheduledDelegate popOutDelegate;
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private ScheduledDelegate popOutDelegate;
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public override void Show()
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{
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if (State == Visibility.Visible)
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schedulePopOut();
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base.Show();
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}
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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ClearTransforms();
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ClearTransforms();
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