From cb1ed2fb892062538ad2195f49226a851c4a53ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2018 16:14:39 +0900 Subject: [PATCH 1/2] Update framework --- osu-framework | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu-framework b/osu-framework index 458ebc2d46..f6fa5b80ed 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 458ebc2d4626c74bb8059cd28b44eb7adba74fbb +Subproject commit f6fa5b80ed06f84c8fd25a2576eea8d51565785c From 31edcfa35c107c19111bbbf05ef4bf7ece0a1b6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2018 16:12:54 +0900 Subject: [PATCH 2/2] Attempt to fix beatmap carousel test failures As seen here: https://ci.appveyor.com/project/peppy/osu/build/master-7260#L1164 Potentially was continuing operation too early. --- osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs index 4a65d12977..901d24e531 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs @@ -60,7 +60,9 @@ private void load() AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; }); - AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load"); + bool changed = false; + carousel.BeatmapSetsChanged = () => changed = true; + AddUntilStep(() => changed, "Wait for load"); testTraversal(); testFiltering();