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Update animations to final versions
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@ -59,11 +59,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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protected override void OnSliderTick()
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{
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// TODO: Follow circle should bounce on each slider tick.
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// TEMP DUMMY ANIMS
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.1f)
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.ScaleTo(DrawableSliderBall.FOLLOW_AREA, 175f);
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint)
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.Then()
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.ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint);
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}
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protected override void OnSliderBreak()
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@ -44,11 +44,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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protected override void OnSliderTick()
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{
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// TODO: Follow circle should bounce on each slider tick.
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// TEMP DUMMY ANIMS
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this.ScaleTo(2.2f)
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.ScaleTo(2f, 175f);
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.ScaleTo(2f, 200);
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}
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protected override void OnSliderBreak()
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