Merge pull request #9217 from smoogipoo/multi-room-load-spinner

Show a loading spinner on multiplayer lounge loads
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Dean Herbert 2020-06-09 11:21:43 +09:00 committed by GitHub
commit e06e9a8bc5
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 56 additions and 3 deletions

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@ -141,6 +141,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);

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@ -133,6 +133,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
remove { }
}
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = null;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)

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@ -140,6 +140,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
remove => throw new NotImplementedException();
}
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)

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@ -14,6 +14,11 @@ namespace osu.Game.Screens.Multi
/// </summary>
event Action RoomsUpdated;
/// <summary>
/// Whether an initial listing of rooms has been received.
/// </summary>
Bindable<bool> InitialRoomsReceived { get; }
/// <summary>
/// All the active <see cref="Room"/>s.
/// </summary>

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@ -22,12 +22,16 @@ namespace osu.Game.Screens.Multi.Lounge
protected readonly FilterControl Filter;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
private readonly Container content;
private readonly LoadingLayer loadingLayer;
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
private bool joiningRoom;
public LoungeSubScreen()
{
SearchContainer searchContainer;
@ -73,6 +77,14 @@ namespace osu.Game.Screens.Multi.Lounge
};
}
protected override void LoadComplete()
{
base.LoadComplete();
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
initialRoomsReceived.BindValueChanged(onInitialRoomsReceivedChanged, true);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -126,12 +138,29 @@ namespace osu.Game.Screens.Multi.Lounge
private void joinRequested(Room room)
{
loadingLayer.Show();
joiningRoom = true;
updateLoadingLayer();
RoomManager?.JoinRoom(room, r =>
{
Open(room);
joiningRoom = false;
updateLoadingLayer();
}, _ =>
{
joiningRoom = false;
updateLoadingLayer();
});
}
private void onInitialRoomsReceivedChanged(ValueChangedEvent<bool> received) => updateLoadingLayer();
private void updateLoadingLayer()
{
if (joiningRoom || !initialRoomsReceived.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}, _ => loadingLayer.Hide());
}
/// <summary>

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@ -25,6 +25,9 @@ namespace osu.Game.Screens.Multi
public event Action RoomsUpdated;
private readonly BindableList<Room> rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>();
public IBindableList<Room> Rooms => rooms;
public double TimeBetweenListingPolls
@ -62,7 +65,11 @@ namespace osu.Game.Screens.Multi
InternalChildren = new Drawable[]
{
listingPollingComponent = new ListingPollingComponent { RoomsReceived = onListingReceived },
listingPollingComponent = new ListingPollingComponent
{
InitialRoomsReceived = { BindTarget = InitialRoomsReceived },
RoomsReceived = onListingReceived
},
selectionPollingComponent = new SelectionPollingComponent { RoomReceived = onSelectedRoomReceived }
};
}
@ -262,6 +269,8 @@ namespace osu.Game.Screens.Multi
{
public Action<List<Room>> RoomsReceived;
public readonly Bindable<bool> InitialRoomsReceived = new Bindable<bool>();
[Resolved]
private IAPIProvider api { get; set; }
@ -273,6 +282,8 @@ namespace osu.Game.Screens.Multi
{
currentFilter.BindValueChanged(_ =>
{
InitialRoomsReceived.Value = false;
if (IsLoaded)
PollImmediately();
});
@ -292,6 +303,7 @@ namespace osu.Game.Screens.Multi
pollReq.Success += result =>
{
InitialRoomsReceived.Value = true;
RoomsReceived?.Invoke(result);
tcs.SetResult(true);
};