From e02863f7806e4ddeb49564aef48ac68bb537569b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 7 Jan 2022 01:24:30 +0900 Subject: [PATCH] Avoid accessing `DrawWidth` from invalidation --- osu.Game/Overlays/SettingsToolboxGroup.cs | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/SettingsToolboxGroup.cs b/osu.Game/Overlays/SettingsToolboxGroup.cs index fcc7ff2504..ff8966d55f 100644 --- a/osu.Game/Overlays/SettingsToolboxGroup.cs +++ b/osu.Game/Overlays/SettingsToolboxGroup.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Caching; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -25,6 +26,11 @@ namespace osu.Game.Overlays private const int header_height = 30; private const int corner_radius = 5; + private const float fade_duration = 800; + private const float inactive_alpha = 0.5f; + + private readonly Cached headerTextVisibilityCache = new Cached(); + private readonly FillFlowContainer content; private readonly IconButton button; @@ -131,19 +137,24 @@ namespace osu.Game.Overlays }; } - private const float fade_duration = 800; - private const float inactive_alpha = 0.5f; - protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { - // These toolbox grouped may be contracted to only show icons. - // For now, let's hide the header to avoid text truncation weirdness in such cases. if (invalidation.HasFlagFast(Invalidation.DrawSize)) - headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint); + headerTextVisibilityCache.Invalidate(); return base.OnInvalidate(invalidation, source); } + protected override void Update() + { + base.Update(); + + if (!headerTextVisibilityCache.IsValid) + // These toolbox grouped may be contracted to only show icons. + // For now, let's hide the header to avoid text truncation weirdness in such cases. + headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint); + } + protected override void LoadComplete() { base.LoadComplete();