mirror of https://github.com/ppy/osu
Reword comment slightly
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@ -206,8 +206,8 @@ public void EndPlaying(GameplayState state)
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if (!IsPlaying)
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return;
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// Disposal could be processed late, leading to EndPlaying potentially being called after a future BeginPlaying call.
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// Account for this by ensuring the current score matches the score in the provided GameplayState.
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// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
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// Account for this by ensuring the score of the current play matches the one in the provided state.
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if (currentScore != state.Score)
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return;
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