Reword comment slightly

This commit is contained in:
Salman Ahmed 2022-07-25 04:34:42 +03:00
parent f5a5887669
commit e0266b0d81
1 changed files with 2 additions and 2 deletions

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@ -206,8 +206,8 @@ public void EndPlaying(GameplayState state)
if (!IsPlaying)
return;
// Disposal could be processed late, leading to EndPlaying potentially being called after a future BeginPlaying call.
// Account for this by ensuring the current score matches the score in the provided GameplayState.
// Disposal can take some time, leading to EndPlaying potentially being called after a future play session.
// Account for this by ensuring the score of the current play matches the one in the provided state.
if (currentScore != state.Score)
return;