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Fix KeyBindingStore regression
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ad54ca9268
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@ -15,16 +15,9 @@ namespace osu.Game.Input
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{
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public class KeyBindingStore : DatabaseBackedStore
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{
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/// <summary>
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/// As we do a lot of lookups, let's share a context between them to hopefully improve performance.
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/// </summary>
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private readonly OsuDbContext queryContext;
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public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
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: base(getContext, storage)
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{
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queryContext = GetContext();
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foreach (var info in rulesets.AvailableRulesets)
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{
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var ruleset = info.CreateInstance();
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@ -74,7 +67,7 @@ namespace osu.Game.Input
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(queryContext, rulesetId, variant);
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public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(GetContext(), rulesetId, variant);
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private IEnumerable<KeyBinding> query(OsuDbContext context, int? rulesetId = null, int? variant = null) =>
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context.DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
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