Use one constant for STABLE_CONFIG location string

This commit is contained in:
Shivam 2020-05-20 16:30:38 +02:00
parent a0a54efd4e
commit e018d07441
5 changed files with 10 additions and 11 deletions

View File

@ -40,8 +40,6 @@ namespace osu.Game.Tournament.IPC
[Resolved] [Resolved]
private StableInfo stableInfo { get; set; } private StableInfo stableInfo { get; set; }
private const string stable_config = "tournament/stable.json";
public Storage IPCStorage { get; private set; } public Storage IPCStorage { get; private set; }
[Resolved] [Resolved]
@ -196,7 +194,7 @@ namespace osu.Game.Tournament.IPC
private void saveStablePath() private void saveStablePath()
{ {
using (var stream = tournamentStorage.GetStream(stable_config, FileAccess.Write, FileMode.Create)) using (var stream = tournamentStorage.GetStream(StableInfo.STABLE_CONFIG, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream)) using (var sw = new StreamWriter(stream))
{ {
sw.Write(JsonConvert.SerializeObject(stableInfo, sw.Write(JsonConvert.SerializeObject(stableInfo,

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using Newtonsoft.Json;
using osu.Framework.Bindables; using osu.Framework.Bindables;
namespace osu.Game.Tournament.Models namespace osu.Game.Tournament.Models
@ -13,5 +14,8 @@ namespace osu.Game.Tournament.Models
public class StableInfo public class StableInfo
{ {
public Bindable<string> StablePath = new Bindable<string>(string.Empty); public Bindable<string> StablePath = new Bindable<string>(string.Empty);
[JsonIgnore]
public const string STABLE_CONFIG = "tournament/stable.json";
} }
} }

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@ -28,7 +28,6 @@ namespace osu.Game.Tournament.Screens
private LoginOverlay loginOverlay; private LoginOverlay loginOverlay;
private ActionableInfo resolution; private ActionableInfo resolution;
private const string stable_config = "tournament/stable.json";
[Resolved] [Resolved]
private MatchIPCInfo ipc { get; set; } private MatchIPCInfo ipc { get; set; }

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@ -26,8 +26,6 @@ namespace osu.Game.Tournament.Screens
{ {
private DirectorySelector directorySelector; private DirectorySelector directorySelector;
private const string stable_config = "tournament/stable.json";
[Resolved] [Resolved]
private StableInfo stableInfo { get; set; } private StableInfo stableInfo { get; set; }
@ -150,7 +148,7 @@ namespace osu.Game.Tournament.Screens
try try
{ {
using (var stream = storage.GetStream(stable_config, FileAccess.Write, FileMode.Create)) using (var stream = storage.GetStream(StableInfo.STABLE_CONFIG, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream)) using (var sw = new StreamWriter(stream))
{ {
sw.Write(JsonConvert.SerializeObject(stableInfo, sw.Write(JsonConvert.SerializeObject(stableInfo,

View File

@ -147,7 +147,10 @@ namespace osu.Game.Tournament
private void readStableConfig() private void readStableConfig()
{ {
if (storage.Exists(stable_config)) if (stableInfo == null)
stableInfo = new StableInfo();
if (storage.Exists(StableInfo.STABLE_CONFIG))
{ {
using (Stream stream = storage.GetStream(stable_config, FileAccess.Read, FileMode.Open)) using (Stream stream = storage.GetStream(stable_config, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream)) using (var sr = new StreamReader(stream))
@ -156,9 +159,6 @@ namespace osu.Game.Tournament
} }
} }
if (stableInfo == null)
stableInfo = new StableInfo();
dependencies.Cache(stableInfo); dependencies.Cache(stableInfo);
} }