From cbaad4eb56bf69a733b15c46f0332ec8b78f82cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:34:14 +0900 Subject: [PATCH 1/2] Adjust accuracy display to match stable --- osu.Game/Skinning/LegacyAccuracyCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyAccuracyCounter.cs b/osu.Game/Skinning/LegacyAccuracyCounter.cs index 9354b2b3bc..0d3adeb3ea 100644 --- a/osu.Game/Skinning/LegacyAccuracyCounter.cs +++ b/osu.Game/Skinning/LegacyAccuracyCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Skinning Anchor = Anchor.TopRight; Origin = Anchor.TopRight; - Scale = new Vector2(0.75f); + Scale = new Vector2(0.6f); Margin = new MarginPadding(10); this.skin = skin; From 2ba8bc45fd1f68b54df68435eb0d88c3d28fff1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Oct 2020 18:37:24 +0900 Subject: [PATCH 2/2] Also add slight adjustment to score display --- osu.Game/Skinning/LegacyScoreCounter.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Skinning/LegacyScoreCounter.cs b/osu.Game/Skinning/LegacyScoreCounter.cs index f94bef6652..93b50e0ac1 100644 --- a/osu.Game/Skinning/LegacyScoreCounter.cs +++ b/osu.Game/Skinning/LegacyScoreCounter.cs @@ -5,6 +5,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Skinning { @@ -28,6 +29,7 @@ namespace osu.Game.Skinning // base class uses int for display, but externally we bind to ScoreProcesssor as a double for now. Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue); + Scale = new Vector2(0.96f); Margin = new MarginPadding(10); }