mirror of https://github.com/ppy/osu
Add test case covering stability of compatibility export operation
This is important as the format will be used more when lazer beatmap submission comes online, and its stability is a useful property for that. Included archive contains an `.osu` with a few fractional-millisecond timing points and objects, as well as a multi-segment-type slider. That should cover the range of all possible modifications that the compatibility exporter currently performs.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.IO;
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using System.Text;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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@ -9,6 +10,7 @@
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using MemoryStream = System.IO.MemoryStream;
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using MemoryStream = System.IO.MemoryStream;
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@ -48,6 +50,47 @@ public void TestObjectsSnappedAfterTruncatingExport()
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AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
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AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
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}
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}
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[Test]
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public void TestExportStability()
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{
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IWorkingBeatmap beatmap = null!;
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MemoryStream firstExport = null!;
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MemoryStream secondExport = null!;
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// Ensure importer encoding is correct
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AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"legacy-export-stability-test.olz"));
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AddStep("export once", () =>
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{
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firstExport = new MemoryStream();
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new LegacyBeatmapExporter(LocalStorage)
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.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, firstExport, null);
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});
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AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(firstExport));
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AddStep("export again", () =>
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{
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secondExport = new MemoryStream();
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new LegacyBeatmapExporter(LocalStorage)
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.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, secondExport, null);
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});
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const string osu_filename = @"legacy export - stability test (spaceman_atlas) [].osu";
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AddAssert("exports are identical",
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() => getStringContentsOf(osu_filename, firstExport.GetBuffer()),
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() => Is.EqualTo(getStringContentsOf(osu_filename, secondExport.GetBuffer())));
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string getStringContentsOf(string filename, byte[] archiveBytes)
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{
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using var memoryStream = new MemoryStream(archiveBytes);
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using var archiveReader = new ZipArchiveReader(memoryStream);
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byte[] fileContent = archiveReader.GetStream(filename).ReadAllBytesToArray();
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return Encoding.UTF8.GetString(fileContent);
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}
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}
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private IWorkingBeatmap importBeatmapFromStream(Stream stream)
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private IWorkingBeatmap importBeatmapFromStream(Stream stream)
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{
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{
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var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();
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var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();
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