Merge pull request #29545 from peppy/timeline-redesign-in-circles

Further timeline usability tweaks
This commit is contained in:
Bartłomiej Dach 2024-08-22 08:39:34 +02:00 committed by GitHub
commit df94c22a29
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GPG Key ID: B5690EEEBB952194
11 changed files with 222 additions and 343 deletions

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@ -145,18 +145,18 @@ namespace osu.Game.Screens.Edit
{
case 1:
case 2:
return new Vector2(0.6f, 0.9f);
return new Vector2(1, 0.9f);
case 3:
case 4:
return new Vector2(0.5f, 0.8f);
return new Vector2(0.8f, 0.8f);
case 6:
case 8:
return new Vector2(0.4f, 0.7f);
return new Vector2(0.8f, 0.7f);
default:
return new Vector2(0.3f, 0.6f);
return new Vector2(0.8f, 0.6f);
}
}

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@ -526,7 +526,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
AlwaysDisplayed = alwaysDisplayed;
Divisor = divisor;
Size = new Vector2(6f, 18) * BindableBeatDivisor.GetSize(divisor);
Size = new Vector2(4, 18) * BindableBeatDivisor.GetSize(divisor);
Alpha = alwaysDisplayed ? 1 : 0;
InternalChild = new Box { RelativeSizeAxes = Axes.Both };

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@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
@ -14,32 +12,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class CentreMarker : CompositeDrawable
{
private const float triangle_width = 8;
private const float bar_width = 1.6f;
public CentreMarker()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(triangle_width, 1);
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
const float triangle_width = 8;
const float bar_width = 2f;
RelativeSizeAxes = Axes.Y;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(triangle_width, 1);
InternalChildren = new Drawable[]
{
new Box
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = bar_width,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientVertical(colours.Colour2.Opacity(0.6f), colours.Colour2.Opacity(0)),
Colour = colours.Colour2,
},
new Triangle
{
@ -47,6 +41,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_width * 0.8f),
Scale = new Vector2(1, -1),
EdgeSmoothness = new Vector2(1, 0),
Colour = colours.Colour2,
},
new Triangle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_width * 0.8f),
Scale = new Vector2(1, 1),
Colour = colours.Colour2,
},
};

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@ -14,6 +14,7 @@ using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
@ -24,7 +25,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public partial class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
private const float timeline_height = 80;
private const float timeline_expanded_height = 94;
private readonly Drawable userContent;
@ -78,9 +78,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private TimelineTickDisplay ticks = null!;
private TimelineControlPointDisplay controlPoints = null!;
private Container mainContent = null!;
private TimelineTimingChangeDisplay controlPoints = null!;
private Bindable<float> waveformOpacity = null!;
private Bindable<bool> controlPointsVisible = null!;
@ -103,31 +101,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OverlayColourProvider colourProvider, OsuConfigManager config)
{
CentreMarker centreMarker;
// We don't want the centre marker to scroll
AddInternal(centreMarker = new CentreMarker());
ticks = new TimelineTickDisplay
{
Padding = new MarginPadding { Vertical = 2, },
};
AddRange(new Drawable[]
{
controlPoints = new TimelineControlPointDisplay
ticks = new TimelineTickDisplay(),
new Box
{
RelativeSizeAxes = Axes.X,
Height = timeline_expanded_height,
Name = "zero marker",
RelativeSizeAxes = Axes.Y,
Width = TimelineTickDisplay.TICK_WIDTH / 2,
Origin = Anchor.TopCentre,
Colour = colourProvider.Background1,
},
ticks,
mainContent = new Container
controlPoints = new TimelineTimingChangeDisplay
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = timeline_height,
Depth = float.MaxValue,
Children = new[]
{
waveform = new WaveformGraph
@ -138,16 +139,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
},
ticks.CreateProxy(),
centreMarker.CreateProxy(),
new Box
{
Name = "zero marker",
RelativeSizeAxes = Axes.Y,
Width = 2,
Origin = Anchor.TopCentre,
Colour = colours.YellowDarker,
},
ticks.CreateProxy(),
userContent,
}
},
@ -192,21 +185,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
controlPointsVisible.BindValueChanged(visible =>
{
if (visible.NewValue || alwaysShowControlPoints)
{
this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint);
mainContent.MoveToY(15, 200, Easing.OutQuint);
// delay the fade in else masking looks weird.
controlPoints.Delay(180).FadeIn(400, Easing.OutQuint);
}
controlPoints.FadeIn(400, Easing.OutQuint);
else
{
controlPoints.FadeOut(200, Easing.OutQuint);
// likewise, delay the resize until the fade is complete.
this.Delay(180).ResizeHeightTo(timeline_height, 200, Easing.OutQuint);
mainContent.Delay(180).MoveToY(0, 200, Easing.OutQuint);
}
}, true);
}

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@ -1,98 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
public partial class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{
[Resolved]
private Timeline timeline { get; set; } = null!;
/// <summary>
/// The visible time/position range of the timeline.
/// </summary>
private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
private readonly Cached groupCache = new Cached();
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
controlPointGroups.UnbindAll();
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((_, _) => groupCache.Invalidate(), true);
}
protected override void Update()
{
base.Update();
if (DrawWidth <= 0) return;
(float, float) newRange = (
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{
visibleRange = newRange;
groupCache.Invalidate();
}
if (!groupCache.IsValid)
{
recreateDrawableGroups();
groupCache.Validate();
}
}
private void recreateDrawableGroups()
{
// Remove groups outside the visible range
foreach (TimelineControlPointGroup drawableGroup in this)
{
if (!shouldBeVisible(drawableGroup.Group))
drawableGroup.Expire();
}
// Add remaining ones
for (int i = 0; i < controlPointGroups.Count; i++)
{
var group = controlPointGroups[i];
if (!shouldBeVisible(group))
continue;
bool alreadyVisible = false;
foreach (var g in this)
{
if (ReferenceEquals(g.Group, group))
{
alreadyVisible = true;
break;
}
}
if (alreadyVisible)
continue;
Add(new TimelineControlPointGroup(group));
}
}
private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max;
}
}

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@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineControlPointGroup : CompositeDrawable
{
public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public TimelineControlPointGroup(ControlPointGroup group)
{
Group = group;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Origin = Anchor.TopLeft;
// offset visually to avoid overlapping timeline tick display.
X = (float)group.Time + 6;
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, _) =>
{
ClearInternal();
foreach (var point in controlPoints)
{
switch (point)
{
case TimingControlPoint timingPoint:
AddInternal(new TimingPointPiece(timingPoint));
break;
}
}
}, true);
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
{
private const float circle_size = 38;
private const float circle_size = 32;
private Container? repeatsContainer;

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@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
{
public const float TICK_WIDTH = 3;
// With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away.
public override bool UpdateSubTreeMasking() => false;
@ -138,20 +140,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
Vector2 size = Vector2.One;
if (indexInBar != 0)
size = BindableBeatDivisor.GetSize(divisor);
var size = indexInBar == 0
? new Vector2(1.3f, 1)
: BindableBeatDivisor.GetSize(divisor);
var line = getNextUsableLine();
line.X = xPos;
line.Anchor = Anchor.CentreLeft;
line.Origin = Anchor.Centre;
line.Height = 0.6f + size.Y * 0.4f;
line.Width = PointVisualisation.MAX_WIDTH * (0.6f + 0.4f * size.X);
line.Width = TICK_WIDTH * size.X;
line.Height = size.Y;
line.Colour = colour;
}
@ -174,8 +171,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Drawable getNextUsableLine()
{
PointVisualisation point;
if (drawableIndex >= Count)
Add(point = new PointVisualisation(0));
{
Add(point = new PointVisualisation(0)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
});
}
else
point = Children[drawableIndex];

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@ -0,0 +1,161 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
/// <summary>
/// The part of the timeline that displays the control points.
/// </summary>
public partial class TimelineTimingChangeDisplay : TimelinePart<TimelineTimingChangeDisplay.TimingPointPiece>
{
[Resolved]
private Timeline timeline { get; set; } = null!;
/// <summary>
/// The visible time/position range of the timeline.
/// </summary>
private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
private readonly Cached groupCache = new Cached();
private ControlPointInfo controlPointInfo = null!;
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
beatmap.ControlPointInfo.ControlPointsChanged += () => groupCache.Invalidate();
controlPointInfo = beatmap.ControlPointInfo;
}
protected override void Update()
{
base.Update();
if (DrawWidth <= 0) return;
(float, float) newRange = (
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TimingPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X + TimingPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{
visibleRange = newRange;
groupCache.Invalidate();
}
if (!groupCache.IsValid)
{
recreateDrawableGroups();
groupCache.Validate();
}
}
private void recreateDrawableGroups()
{
// Remove groups outside the visible range (or timing points which have since been removed from the beatmap).
foreach (TimingPointPiece drawableGroup in this)
{
if (!controlPointInfo.TimingPoints.Contains(drawableGroup.Point) || !shouldBeVisible(drawableGroup.Point))
drawableGroup.Expire();
}
// Add remaining / new ones.
foreach (TimingControlPoint t in controlPointInfo.TimingPoints)
attemptAddTimingPoint(t);
}
private void attemptAddTimingPoint(TimingControlPoint point)
{
if (!shouldBeVisible(point))
return;
foreach (var child in this)
{
if (ReferenceEquals(child.Point, point))
return;
}
Add(new TimingPointPiece(point));
}
private bool shouldBeVisible(TimingControlPoint point) => point.Time >= visibleRange.min && point.Time <= visibleRange.max;
public partial class TimingPointPiece : CompositeDrawable
{
public const float WIDTH = 16;
public readonly TimingControlPoint Point;
private readonly BindableNumber<double> beatLength;
protected OsuSpriteText Label { get; private set; } = null!;
public TimingPointPiece(TimingControlPoint timingPoint)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = WIDTH;
Origin = Anchor.TopRight;
Point = timingPoint;
beatLength = timingPoint.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Colour = Point.GetRepresentingColour(colours),
Masking = true,
CornerRadius = TimelineTickDisplay.TICK_WIDTH / 2,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
},
Label = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Rotation = 90,
Padding = new MarginPadding { Horizontal = 2 },
Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold),
}
};
beatLength.BindValueChanged(beatLength =>
{
Label.Text = $"{60000 / beatLength.NewValue:n1} BPM";
}, true);
}
protected override void Update()
{
base.Update();
X = (float)Point.Time;
}
}
}
}

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@ -1,29 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimingPointPiece : TopPointPiece
{
private readonly BindableNumber<double> beatLength;
public TimingPointPiece(TimingControlPoint point)
: base(point)
{
beatLength = point.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
beatLength.BindValueChanged(beatLength =>
{
Label.Text = $"{60000 / beatLength.NewValue:n1} BPM";
}, true);
}
}
}

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@ -1,91 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TopPointPiece : CompositeDrawable
{
protected readonly ControlPoint Point;
protected OsuSpriteText Label { get; private set; } = null!;
public const float WIDTH = 80;
public TopPointPiece(ControlPoint point)
{
Point = point;
Width = WIDTH;
Height = 16;
Margin = new MarginPadding { Vertical = 4 };
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
const float corner_radius = 4;
const float arrow_extension = 3;
const float triangle_portion = 15;
InternalChildren = new Drawable[]
{
// This is a triangle, trust me.
// Doing it this way looks okay. Doing it using Triangle primitive is basically impossible.
new Container
{
Colour = Point.GetRepresentingColour(colours),
X = -corner_radius,
Size = new Vector2(triangle_portion * arrow_extension, Height),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Masking = true,
CornerRadius = Height,
CornerExponent = 1.4f,
Children = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
}
},
new Container
{
RelativeSizeAxes = Axes.Y,
Width = WIDTH - triangle_portion,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Point.GetRepresentingColour(colours),
Masking = true,
CornerRadius = corner_radius,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
},
Label = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(3),
Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold),
Colour = colours.B5,
}
};
}
}
}