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Merge pull request #14885 from Wieku/storyboard-fixes
Force storyboard's loop commands to be run at least once
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commit
df50695021
@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
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}
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}
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[Test]
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public void TestDecodeLoopCount()
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{
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// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
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const double loop_duration = 2000;
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var decoder = new LegacyStoryboardDecoder();
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using (var resStream = TestResources.OpenResource("loop-count.osb"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var storyboard = decoder.Decode(stream);
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StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
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// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
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StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
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Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
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StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
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Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
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StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
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Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
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}
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}
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}
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}
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15
osu.Game.Tests/Resources/loop-count.osb
Normal file
15
osu.Game.Tests/Resources/loop-count.osb
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@ -0,0 +1,15 @@
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osu file format v14
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[Events]
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Sprite,Background,TopCentre,"zero-times.png",320,240
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L,1000,0
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F,0,0,1000,0,1
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F,0,1000,2000,1,0
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Sprite,Background,TopCentre,"one-time.png",320,240
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L,4000,1
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F,0,0,1000,0,1
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F,0,1000,2000,1,0
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Sprite,Background,TopCentre,"many-times.png",320,240
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L,9000,40
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F,0,0,1000,0,1
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F,0,1000,2000,1,0
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@ -176,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
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case "L":
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{
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var startTime = Parsing.ParseDouble(split[1]);
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var loopCount = Parsing.ParseInt(split[2]);
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timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
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var repeatCount = Parsing.ParseInt(split[2]);
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timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1));
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break;
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Storyboards
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@ -8,20 +9,31 @@ namespace osu.Game.Storyboards
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public class CommandLoop : CommandTimelineGroup
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{
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public double LoopStartTime;
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public int LoopCount;
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/// <summary>
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/// The total number of times this loop is played back. Always greater than zero.
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/// </summary>
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public readonly int TotalIterations;
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public override double StartTime => LoopStartTime + CommandsStartTime;
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public override double EndTime => StartTime + CommandsDuration * LoopCount;
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public override double EndTime => StartTime + CommandsDuration * TotalIterations;
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public CommandLoop(double startTime, int loopCount)
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/// <summary>
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/// Construct a new command loop.
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/// </summary>
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/// <param name="startTime">The start time of the loop.</param>
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/// <param name="repeatCount">The number of times the loop should repeat. Should be greater than zero. Zero means a single playback.</param>
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public CommandLoop(double startTime, int repeatCount)
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{
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if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount));
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LoopStartTime = startTime;
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LoopCount = loopCount;
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TotalIterations = repeatCount + 1;
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}
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public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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for (var loop = 0; loop < LoopCount; loop++)
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for (var loop = 0; loop < TotalIterations; loop++)
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{
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var loopOffset = LoopStartTime + loop * CommandsDuration;
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foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset))
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@ -30,6 +42,6 @@ namespace osu.Game.Storyboards
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}
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public override string ToString()
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=> $"{LoopStartTime} x{LoopCount}";
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=> $"{LoopStartTime} x{TotalIterations}";
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}
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}
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@ -1,13 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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namespace osu.Game.Storyboards
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{
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@ -78,9 +78,9 @@ namespace osu.Game.Storyboards
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InitialPosition = initialPosition;
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}
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public CommandLoop AddLoop(double startTime, int loopCount)
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public CommandLoop AddLoop(double startTime, int repeatCount)
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{
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var loop = new CommandLoop(startTime, loopCount);
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var loop = new CommandLoop(startTime, repeatCount);
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loops.Add(loop);
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return loop;
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}
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