From df352c98d6a22cfa1b527ed1e68925be0d2d8741 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 13 Mar 2018 14:30:50 +0900 Subject: [PATCH] Change wheel direction to match stable --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index e691335353..bcf0b5f1e7 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Edit const int beat_snap_divisor = 4; // Todo: This should not be a constant double seekAmount = timingPoint.BeatLength / beat_snap_divisor; - int direction = state.Mouse.WheelDelta > 0 ? 1 : -1; + int direction = state.Mouse.WheelDelta > 0 ? -1 : 1; // The direction is added to prevent rounding issues by enforcing that abs(unsnappedTime - currentTime) > beatLength double unsnappedTime = adjustableClock.CurrentTime + seekAmount * direction + direction;