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Add TestCase for GameplayCursor
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487a03d0d7
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osu.Game.Rulesets.Osu
33
osu.Game.Rulesets.Osu/Tests/TestCaseGameplayCursor.cs
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33
osu.Game.Rulesets.Osu/Tests/TestCaseGameplayCursor.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
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{
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private GameplayCursor cursor;
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public override IReadOnlyList<Type> RequiredTypes => new [] { typeof(CursorTrail) };
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public CursorContainer Cursor => cursor;
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public bool ProvidingUserCursor => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursor = new GameplayCursor() { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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<Compile Include="Replays\OsuReplayFrame.cs" />
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<Compile Include="Replays\OsuReplayFrame.cs" />
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<Compile Include="Replays\OsuReplayInputHandler.cs" />
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<Compile Include="Replays\OsuReplayInputHandler.cs" />
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<Compile Include="Tests\OsuBeatmapConversionTest.cs" />
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<Compile Include="Tests\OsuBeatmapConversionTest.cs" />
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<Compile Include="Tests\TestCaseGameplayCursor.cs" />
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<Compile Include="Tests\TestCaseHitCircle.cs" />
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<Compile Include="Tests\TestCaseHitCircle.cs" />
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<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
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<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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