Merge pull request #510 from smoogipooo/remove_type_enums

Remove hit object types solution-wide.
This commit is contained in:
Dean Herbert 2017-03-20 13:16:36 +09:00 committed by GitHub
commit df17f2c996
12 changed files with 12 additions and 50 deletions

View File

@ -144,5 +144,12 @@ private void add(DrawableOsuHitObject h)
if (proxyable != null)
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
}
private enum HitObjectType
{
Circle,
Slider,
Spinner
}
}
}

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@ -5,6 +5,5 @@ namespace osu.Game.Modes.Osu.Objects
{
public class HitCircle : OsuHitObject
{
public override HitObjectType Type => HitObjectType.Circle;
}
}

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@ -1,13 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects
{
public enum HitObjectType
{
Circle,
Slider,
Spinner,
SliderTick
}
}

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@ -36,8 +36,6 @@ public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
public float Scale { get; set; } = 1;
public abstract HitObjectType Type { get; }
public Color4 ComboColour { get; set; }
public virtual bool NewCombo { get; set; }
public int ComboIndex { get; set; }

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@ -148,11 +148,11 @@ private void calculateSpecificStrain(OsuHitObjectDifficulty previousHitObject, O
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double decay = Math.Pow(DECAY_BASE[(int)type], timeElapsed / 1000);
if (BaseHitObject.Type == HitObjectType.Spinner)
if (BaseHitObject is Spinner)
{
// Do nothing for spinners
}
else if (BaseHitObject.Type == HitObjectType.Slider)
else if (BaseHitObject is Slider)
{
switch (type)
{
@ -180,7 +180,7 @@ private void calculateSpecificStrain(OsuHitObjectDifficulty previousHitObject, O
break;
}
}
else if (BaseHitObject.Type == HitObjectType.Circle)
else if (BaseHitObject is HitCircle)
{
addition = spacingWeight(DistanceTo(previousHitObject), type) * spacing_weight_scaling[(int)type];
}

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@ -103,7 +103,5 @@ public IEnumerable<SliderTick> Ticks
}
}
}
public override HitObjectType Type => HitObjectType.Slider;
}
}

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@ -6,7 +6,5 @@ namespace osu.Game.Modes.Osu.Objects
public class SliderTick : OsuHitObject
{
public int RepeatIndex { get; set; }
public override HitObjectType Type => HitObjectType.SliderTick;
}
}

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@ -10,8 +10,6 @@ public class Spinner : OsuHitObject, IHasEndTime
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public override HitObjectType Type => HitObjectType.Spinner;
public override bool NewCombo => true;
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Objects;
using System;
@ -26,8 +27,7 @@ public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
protected override void PreprocessHitObjects()
{
foreach (var h in Objects)
if (h.Type == HitObjectType.Slider)
((Slider)h).Curve.Calculate();
(h as IHasCurve)?.Curve?.Calculate();
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)

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@ -67,7 +67,6 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\HitObjectType.cs" />
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuAutoReplay.cs" />

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@ -1,21 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Modes.Taiko.Objects
{
[Flags]
public enum TaikoHitType
{
None = 0,
CentreHit = 1 << 0,
RimHit = 1 << 1,
DrumRoll = 1 << 2,
DrumRollTick = 1 << 3,
Bash = 1 << 4,
Finisher = 1 << 5,
Hit = CentreHit | RimHit
}
}

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@ -50,7 +50,6 @@
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
<Compile Include="Objects\TaikoHitType.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />