mirror of https://github.com/ppy/osu
Fix typo in comment
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@ -34,7 +34,7 @@ private void updateState(DrawableHitObject hitObject, ArmedState state)
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switch (hitObject)
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{
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default:
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// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
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// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
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return;
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case DrawableSlider _:
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