mirror of https://github.com/ppy/osu
Change migration process to always delete old EF database
It is already backed up, so this is probably fine.
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@ -15,6 +15,8 @@
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Models;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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@ -40,6 +42,12 @@ internal class EFToRealmMigrator : CompositeDrawable
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private NotificationOverlay notificationOverlay { get; set; } = null!;
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[Resolved]
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private OsuGame game { get; set; } = null!;
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private readonly OsuSpriteText currentOperationText;
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public EFToRealmMigrator()
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@ -96,7 +104,11 @@ public EFToRealmMigrator()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beginMigration();
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}
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private void beginMigration()
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{
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Task.Factory.StartNew(() =>
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{
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using (var ef = efContextFactory.Get())
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@ -117,21 +129,37 @@ protected override void LoadComplete()
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migrateBeatmaps(ef);
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migrateScores(ef);
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}
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// Delete the database permanently.
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// Will cause future startups to not attempt migration.
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log("Migration successful, deleting EF database");
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efContextFactory.ResetDatabase();
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if (DebugUtils.IsDebugBuild)
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Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
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}, TaskCreationOptions.LongRunning).ContinueWith(t =>
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{
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if (t.Exception == null)
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{
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log("Migration successful!");
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if (DebugUtils.IsDebugBuild)
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Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
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}
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else
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{
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log("Migration failed!");
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Logger.Log(t.Exception.ToString(), LoggingTarget.Database);
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}
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// Regardless of success, since the game is going to continue with startup let's move the ef database out of the way.
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// If we were to not do this, the migration would run another time the next time the user starts the game.
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deletePreRealmData();
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migrationCompleted.SetResult(true);
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efContextFactory.SetMigrationCompletion();
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});
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}
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private void deletePreRealmData()
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{
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// Delete the database permanently.
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// Will cause future startups to not attempt migration.
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efContextFactory.ResetDatabase();
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}
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private void log(string message)
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{
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Logger.Log(message, LoggingTarget.Database);
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