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https://github.com/ppy/osu
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override sort()
function in SoloGameplayLeaderboard
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parent
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commit
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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private void sort()
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protected virtual void sort()
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{
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if (sorting.IsValid)
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return;
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@ -174,10 +174,6 @@ namespace osu.Game.Screens.Play.HUD
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orderedByScore[i].ScorePosition = i + 1;
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}
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// change displayed potision to '-' when there are 50 already submitted scores and tracked score is last
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if (TrackedScore?.ScorePosition == Flow.Count && Flow.Count == 51)
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TrackedScore.ScorePosition = null;
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sorting.Validate();
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play.HUD
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@ -16,6 +17,7 @@ namespace osu.Game.Screens.Play.HUD
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public class SoloGameplayLeaderboard : GameplayLeaderboard
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{
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private const int duration = 100;
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private const int max_online_scores = 50; // BAD!
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly IUser trackingUser;
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@ -42,10 +44,15 @@ namespace osu.Game.Screens.Play.HUD
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this.trackingUser = trackingUser;
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}
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private PlayBeatmapDetailArea.TabType scoresType;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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// a way to differentiate scores taken from online ranking to local scores
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scoresType = config.Get<PlayBeatmapDetailArea.TabType>(OsuSetting.BeatmapDetailTab);
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}
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protected override void LoadComplete()
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@ -93,6 +100,18 @@ namespace osu.Game.Screens.Play.HUD
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local.DisplayOrder.Value = long.MaxValue;
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}
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protected override void sort()
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{
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base.sort();
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if (scoresType != PlayBeatmapDetailArea.TabType.Local)
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{
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// change displayed potision to '-' when there are 50 already submitted scores and tracked score is last
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if (TrackedScore?.ScorePosition == Flow.Count && Flow.Count > max_online_scores)
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TrackedScore.ScorePosition = null;
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}
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}
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private void updateVisibility() =>
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this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
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}
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