Merge pull request #19243 from LukynkaCZE/editor-save-toast

DIsplay toasts on beatmap/skin save
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Dean Herbert 2022-07-22 14:06:30 +09:00 committed by GitHub
commit de966c2ba1
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 41 additions and 1 deletions

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@ -34,6 +34,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString RestartTrack => new TranslatableString(getKey(@"restart_track"), @"Restart track");
/// <summary>
/// "Beatmap saved"
/// </summary>
public static LocalisableString BeatmapSaved => new TranslatableString(getKey(@"beatmap_saved"), @"Beatmap saved");
/// <summary>
/// "Skin saved"
/// </summary>
public static LocalisableString SkinSaved => new TranslatableString(getKey(@"skin_saved"), @"Skin saved");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -18,6 +18,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Screens;
@ -31,10 +32,11 @@ using osu.Game.Database;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Overlays.OSD;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -50,6 +52,7 @@ using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK.Graphics;
using osuTK.Input;
using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
namespace osu.Game.Screens.Edit
{
@ -169,6 +172,9 @@ namespace osu.Game.Screens.Edit
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
public Editor(EditorLoader loader = null)
{
this.loader = loader;
@ -405,6 +411,7 @@ namespace osu.Game.Screens.Edit
// no longer new after first user-triggered save.
isNewBeatmap = false;
updateLastSavedHash();
onScreenDisplay?.Display(new BeatmapEditorToast(ToastStrings.BeatmapSaved, editorBeatmap.BeatmapInfo.GetDisplayTitle()));
return true;
}
@ -934,5 +941,13 @@ namespace osu.Game.Screens.Edit
ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
IClock IBeatSyncProvider.Clock => clock;
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
private class BeatmapEditorToast : Toast
{
public BeatmapEditorToast(LocalisableString value, string beatmapDisplayName)
: base(InputSettingsStrings.EditorSection, value, beatmapDisplayName)
{
}
}
}
}

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@ -14,13 +14,16 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
@ -68,6 +71,9 @@ namespace osu.Game.Skinning.Editor
private EditorSidebar componentsSidebar;
private EditorSidebar settingsSidebar;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
public SkinEditor()
{
}
@ -316,6 +322,7 @@ namespace osu.Game.Skinning.Editor
currentSkin.Value.UpdateDrawableTarget(t);
skins.Save(skins.CurrentSkin.Value);
onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString()));
}
protected override bool OnHover(HoverEvent e) => true;
@ -395,5 +402,13 @@ namespace osu.Game.Skinning.Editor
game?.UnregisterImportHandler(this);
}
private class SkinEditorToast : Toast
{
public SkinEditorToast(LocalisableString value, string skinDisplayName)
: base(SkinSettingsStrings.SkinLayoutEditor, value, skinDisplayName)
{
}
}
}
}