mirror of https://github.com/ppy/osu
Use float type for chat overlay height
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parent
3443a9517f
commit
de6dba9716
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@ -31,7 +31,7 @@ protected override void InitialiseDefaults()
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Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
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Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
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Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
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// Online settings
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Set(OsuSetting.Username, string.Empty);
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@ -54,7 +54,7 @@ public class ChatOverlay : OsuFocusedOverlayContainer
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private Box chatBackground;
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private Box tabBackground;
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public Bindable<double> ChatHeight { get; set; }
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public Bindable<float> ChatHeight { get; set; }
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private Container channelSelectionContainer;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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@ -190,14 +190,13 @@ private void load(OsuConfigManager config, OsuColour colours, ChannelManager cha
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
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ChatHeight.ValueChanged += height =>
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ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
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ChatHeight.BindValueChanged(height =>
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{
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chatContainer.Height = (float)height.NewValue;
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channelSelectionContainer.Height = 1f - (float)height.NewValue;
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tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
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};
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ChatHeight.TriggerChange();
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chatContainer.Height = height.NewValue;
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channelSelectionContainer.Height = 1f - height.NewValue;
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tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
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}, true);
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chatBackground.Colour = colours.ChatBlue;
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@ -273,7 +272,7 @@ private void currentChannelChanged(ValueChangedEvent<Channel> e)
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}
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}
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private double startDragChatHeight;
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private float startDragChatHeight;
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private bool isDragging;
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protected override bool OnDragStart(DragStartEvent e)
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@ -291,7 +290,7 @@ protected override bool OnDrag(DragEvent e)
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{
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if (isDragging)
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{
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double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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// If the channel selection screen is shown, mind its minimum height
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if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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