mirror of https://github.com/ppy/osu
Ensure seeding screen is refreshed on entering
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cb6b9898c1
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@ -70,16 +70,16 @@ private void load()
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currentTeam.BindValueChanged(teamChanged, true);
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}
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private void teamChanged(ValueChangedEvent<TournamentTeam> team) => Scheduler.AddOnce(() =>
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{
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if (team.NewValue == null)
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{
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mainContainer.Clear();
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return;
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}
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private void teamChanged(ValueChangedEvent<TournamentTeam> team) => updateTeamDisplay();
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showTeam(team.NewValue);
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});
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public override void Show()
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{
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base.Show();
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// Changes could have been made on editor screen.
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// Rather than trying to track all the possibilities (teams / players / scores) just force a full refresh.
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updateTeamDisplay();
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}
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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@ -91,14 +91,20 @@ protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> m
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currentTeam.Value = match.NewValue.Team1.Value;
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}
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private void showTeam(TournamentTeam team)
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private void updateTeamDisplay() => Scheduler.AddOnce(() =>
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{
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if (currentTeam.Value == null)
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{
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mainContainer.Clear();
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return;
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}
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mainContainer.Children = new Drawable[]
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{
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new LeftInfo(team) { Position = new Vector2(55, 150), },
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new RightInfo(team) { Position = new Vector2(500, 150), },
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new LeftInfo(currentTeam.Value) { Position = new Vector2(55, 150), },
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new RightInfo(currentTeam.Value) { Position = new Vector2(500, 150), },
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};
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}
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});
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private class RightInfo : CompositeDrawable
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{
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