mirror of
https://github.com/ppy/osu
synced 2025-02-25 15:11:46 +00:00
Incorporate new unstable rate algo
This commit is contained in:
parent
ef2e2302d4
commit
dde7e068a4
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
public static class HitEventExtensions
|
public static class HitEventExtensions
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
|
/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s using Welford's online algorithm.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
||||||
@ -21,9 +21,30 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
|
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
|
||||||
|
|
||||||
|
double currentValue;
|
||||||
|
int k = 0;
|
||||||
|
double m = 0;
|
||||||
|
double s = 0;
|
||||||
|
double mNext;
|
||||||
|
|
||||||
|
foreach (var e in hitEvents)
|
||||||
|
{
|
||||||
|
if (!affectsUnstableRate(e))
|
||||||
|
continue;
|
||||||
|
|
||||||
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
||||||
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray();
|
currentValue = e.TimeOffset / e.GameplayRate!.Value;
|
||||||
return 10 * standardDeviation(timeOffsets);
|
|
||||||
|
k++;
|
||||||
|
mNext = m + (currentValue - m) / k;
|
||||||
|
s += (currentValue - m) * (currentValue - mNext);
|
||||||
|
m = mNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (k == 0)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return 10.0 * Math.Sqrt(s / k);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -44,15 +65,5 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
||||||
|
|
||||||
private static double? standardDeviation(double[] timeOffsets)
|
|
||||||
{
|
|
||||||
if (timeOffsets.Length == 0)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
double mean = timeOffsets.Average();
|
|
||||||
double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
|
|
||||||
return Math.Sqrt(squares / timeOffsets.Length);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1041,4 +1041,5 @@ private void load()
|
|||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Welford_0027s/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||||
|
Loading…
Reference in New Issue
Block a user