mirror of
https://github.com/ppy/osu
synced 2024-12-25 08:12:41 +00:00
Incorporate new unstable rate algo
This commit is contained in:
parent
ef2e2302d4
commit
dde7e068a4
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
public static class HitEventExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
|
||||
/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s using Welford's online algorithm.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
||||
@ -21,9 +21,30 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
|
||||
|
||||
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
||||
double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray();
|
||||
return 10 * standardDeviation(timeOffsets);
|
||||
double currentValue;
|
||||
int k = 0;
|
||||
double m = 0;
|
||||
double s = 0;
|
||||
double mNext;
|
||||
|
||||
foreach (var e in hitEvents)
|
||||
{
|
||||
if (!affectsUnstableRate(e))
|
||||
continue;
|
||||
|
||||
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
||||
currentValue = e.TimeOffset / e.GameplayRate!.Value;
|
||||
|
||||
k++;
|
||||
mNext = m + (currentValue - m) / k;
|
||||
s += (currentValue - m) * (currentValue - mNext);
|
||||
m = mNext;
|
||||
}
|
||||
|
||||
if (k == 0)
|
||||
return null;
|
||||
|
||||
return 10.0 * Math.Sqrt(s / k);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -44,15 +65,5 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
|
||||
private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
||||
|
||||
private static double? standardDeviation(double[] timeOffsets)
|
||||
{
|
||||
if (timeOffsets.Length == 0)
|
||||
return null;
|
||||
|
||||
double mean = timeOffsets.Average();
|
||||
double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
|
||||
return Math.Sqrt(squares / timeOffsets.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1041,4 +1041,5 @@ private void load()
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Welford_0027s/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
|
Loading…
Reference in New Issue
Block a user