mirror of
https://github.com/ppy/osu
synced 2025-04-18 13:05:47 +00:00
Merge branch 'profile-badges' of github.com:Jorolf/osu into profile-badges
This commit is contained in:
commit
ddd59382e2
@ -1 +1 @@
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Subproject commit eb6362eaf1317b0fa27b2c9e559bd9a0f1ce357c
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Subproject commit 7e8788e601b62577e51197a29e24f56eeeac0286
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@ -84,6 +84,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.Version, string.Empty);
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Set(OsuSetting.Version, string.Empty);
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Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
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Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
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Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
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}
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}
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public OsuConfigManager(Storage storage) : base(storage)
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public OsuConfigManager(Storage storage) : base(storage)
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@ -128,6 +129,7 @@ namespace osu.Game.Configuration
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ShowConvertedBeatmaps,
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ShowConvertedBeatmaps,
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SpeedChangeVisualisation,
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SpeedChangeVisualisation,
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Skin,
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Skin,
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ScreenshotFormat
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ScreenshotFormat,
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ScreenshotCaptureMenuCursor
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}
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Cursor
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/// <summary>
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/// <summary>
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/// Whether any cursors can be displayed.
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/// Whether any cursors can be displayed.
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/// </summary>
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/// </summary>
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public bool CanShowCursor = true;
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internal bool CanShowCursor = true;
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public CursorContainer Cursor { get; }
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => true;
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public bool ProvidingUserCursor => true;
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@ -12,12 +12,16 @@ using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Cursor
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namespace osu.Game.Graphics.Cursor
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{
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{
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public class MenuCursor : CursorContainer
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public class MenuCursor : CursorContainer
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{
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{
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private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
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public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
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protected override Drawable CreateCursor() => new Cursor();
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protected override Drawable CreateCursor() => new Cursor();
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private Bindable<bool> cursorRotate;
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private Bindable<bool> cursorRotate;
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@ -25,6 +29,15 @@ namespace osu.Game.Graphics.Cursor
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private bool startRotation;
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private bool startRotation;
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[BackgroundDependencyLoader(true)]
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private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
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{
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cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
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if (screenshotManager != null)
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screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(InputState state)
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{
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{
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if (cursorRotate && dragging)
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if (cursorRotate && dragging)
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@ -104,12 +117,6 @@ namespace osu.Game.Graphics.Cursor
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ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
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ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
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}
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public class Cursor : Container
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public class Cursor : Container
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{
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{
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private Container cursorContainer;
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private Container cursorContainer;
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@ -4,6 +4,8 @@
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using System;
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using System;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.IO;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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@ -12,6 +14,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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@ -21,7 +24,17 @@ namespace osu.Game.Graphics
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{
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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/// <summary>
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/// Changed when screenshots are being or have finished being taken, to control whether cursors should be visible.
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/// If cursors should not be visible, cursors have 3 frames to hide themselves.
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/// </summary>
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public IBindable<bool> CursorVisibility => cursorVisibility;
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private Bindable<ScreenshotFormat> screenshotFormat;
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private Bindable<ScreenshotFormat> screenshotFormat;
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private Bindable<bool> captureMenuCursor;
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private GameHost host;
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private GameHost host;
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private Storage storage;
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private Storage storage;
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private NotificationOverlay notificationOverlay;
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private NotificationOverlay notificationOverlay;
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@ -36,6 +49,7 @@ namespace osu.Game.Graphics
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this.notificationOverlay = notificationOverlay;
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this.notificationOverlay = notificationOverlay;
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screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
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screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
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captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
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shutter = audio.Sample.Get("UI/shutter");
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shutter = audio.Sample.Get("UI/shutter");
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}
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}
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@ -55,10 +69,31 @@ namespace osu.Game.Graphics
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public bool OnReleased(GlobalAction action) => false;
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public bool OnReleased(GlobalAction action) => false;
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public async void TakeScreenshotAsync()
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private volatile int screenShotTasks;
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public async Task TakeScreenshotAsync() => await Task.Run(async () =>
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{
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{
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Interlocked.Increment(ref screenShotTasks);
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if (!captureMenuCursor.Value)
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{
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cursorVisibility.Value = false;
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// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
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const int frames_to_wait = 3;
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int framesWaited = 0;
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ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => framesWaited++, 0, true);
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while (framesWaited < frames_to_wait)
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Thread.Sleep(10);
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waitDelegate.Cancel();
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}
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using (var bitmap = await host.TakeScreenshotAsync())
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using (var bitmap = await host.TakeScreenshotAsync())
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{
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{
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Interlocked.Decrement(ref screenShotTasks);
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var fileName = getFileName();
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var fileName = getFileName();
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if (fileName == null) return;
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if (fileName == null) return;
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@ -86,6 +121,14 @@ namespace osu.Game.Graphics
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}
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}
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});
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});
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}
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}
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});
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protected override void Update()
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{
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base.Update();
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if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
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cursorVisibility.Value = true;
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}
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}
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private string getFileName()
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private string getFileName()
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@ -60,6 +60,8 @@ namespace osu.Game
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private BeatmapSetOverlay beatmapSetOverlay;
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private BeatmapSetOverlay beatmapSetOverlay;
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private ScreenshotManager screenshotManager;
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public virtual Storage GetStorageForStableInstall() => null;
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public virtual Storage GetStorageForStableInstall() => null;
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private Intro intro
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private Intro intro
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@ -200,6 +202,9 @@ namespace osu.Game
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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// this needs to be cached before base.LoadComplete as it is used by CursorOverrideContainer.
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dependencies.Cache(screenshotManager = new ScreenshotManager());
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base.LoadComplete();
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base.LoadComplete();
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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@ -243,7 +248,8 @@ namespace osu.Game
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loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
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loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
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loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
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loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
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loadComponentSingleFile(new ScreenshotManager(), Add);
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loadComponentSingleFile(screenshotManager, Add);
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//overlay elements
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//overlay elements
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loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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{
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LabelText = "Screenshot format",
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LabelText = "Screenshot format",
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Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
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Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
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},
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new SettingsCheckbox
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{
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LabelText = "Show menu cursor in screenshots",
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Bindable = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
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}
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}
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};
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};
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}
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}
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Menu
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boxHoverLayer.FadeOut(800, Easing.OutExpo);
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boxHoverLayer.FadeOut(800, Easing.OutExpo);
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}
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}
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public override bool HandleKeyboardInput => state != ButtonState.Exploded;
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public override bool HandleKeyboardInput => state == ButtonState.Expanded;
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public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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public override bool HandleMouseInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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protected override void Update()
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protected override void Update()
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