Merge pull request #1697 from peppy/song-select-state-simplification

Rewrite BeatmapCarousel with ModelView implementation
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Dan Balasescu 2017-12-18 12:57:07 +09:00 committed by GitHub
commit dd5e082105
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30 changed files with 1397 additions and 1011 deletions

@ -1 +1 @@
Subproject commit fc6de01ad6045544991bf278316c9eed8ea01ef1
Subproject commit 5da6990a8e68dea852495950996e1362a293dbd5

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@ -0,0 +1,342 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
{
internal class TestCaseBeatmapCarousel : OsuTestCase
{
private TestBeatmapCarousel carousel;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private BeatmapInfo currentSelection;
private const int set_count = 5;
[BackgroundDependencyLoader]
private void load()
{
Add(carousel = new TestBeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
});
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
testRemoveAll();
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
});
private void setSelected(int set, int diff) =>
AddStep($"select set{set} diff{diff}", () =>
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
private void advanceSelection(bool diff, int direction = 1, int count = 1)
{
if (count == 1)
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff));
else
{
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff), count);
}
}
private void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
private void nextRandom() =>
AddStep("select random next", () =>
{
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
selectedSets.Push(carousel.SelectedBeatmapSet);
carousel.SelectNextRandom();
selectedSets.Push(carousel.SelectedBeatmapSet);
});
private void ensureRandomDidntRepeat() =>
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
private void prevRandom() => AddStep("select random last", () =>
{
carousel.SelectPreviousRandom();
selectedSets.Pop();
});
/// <summary>
/// Test keyboard traversal
/// </summary>
private void testTraversal()
{
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
private void testFiltering()
{
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
private void testRandom()
{
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
private void testAddRemove()
{
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
checkSelected(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
private void testSorting()
{
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
private void testRemoveAll()
{
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
AddUntilStep(() =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
}, "Remove all");
AddAssert("Selection is null", () => currentSelection == null);
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
ID = i,
OnlineBeatmapSetID = i,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = i,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
Title = $"test set #{i}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = i * 10,
Path = "normal.osu",
Version = "Normal",
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = i * 10 + 1,
Path = "hard.osu",
Version = "Hard",
StarDifficulty = 5,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = i * 10 + 2,
Path = "insane.osu",
Version = "Insane",
StarDifficulty = 6,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
private class TestBeatmapCarousel : BeatmapCarousel
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => FilterTask != null;
}
}
}

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@ -13,6 +13,7 @@
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
@ -26,10 +27,28 @@ internal class TestCasePlaySongSelect : OsuTestCase
private DependencyContainer dependencies;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongSelect),
typeof(BeatmapCarousel),
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
private void load(BeatmapManager baseManager)
{
PlaySongSelect songSelect;
@ -43,7 +62,10 @@ private void load()
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));

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@ -88,6 +88,7 @@
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
<Compile Include="Resources\Resource.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />

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@ -118,6 +118,8 @@ public string StoredBookmarks
[JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; }
public override string ToString() => $"{Metadata} [{Version}]";
public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)

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@ -374,12 +374,9 @@ private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo bea
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;

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@ -57,6 +57,8 @@ public string AuthorString
public string AudioFile { get; set; }
public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})";
public string[] SearchableTerms => new[]
{
Author?.Username,

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@ -33,6 +33,8 @@ public class BeatmapSetInfo : IHasPrimaryKey
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public bool Protected { get; set; }
}
}

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@ -1,147 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public Action<BeatmapInfo> EditRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
UpdateState();
StateChanged?.Invoke(state);
}
}
public void UpdateState()
{
switch (state)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
if (panel == SelectedPanel)
panel.State = PanelSelectedState.Selected;
else if (panel.Filtered)
panel.State = PanelSelectedState.Hidden;
else
panel.State = PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
{
if (beatmapSet == null)
throw new ArgumentNullException(nameof(beatmapSet));
if (manager == null)
throw new ArgumentNullException(nameof(manager));
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
RelativeSizeAxes = Axes.X,
}).ToList();
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First(p => !p.Filtered).State = PanelSelectedState.Selected;
}
private void panelGainedSelection(BeatmapPanel panel)
{
try
{
if (SelectedPanel == panel) return;
if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
}
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, SelectedPanel);
}
}
}
public enum BeatmapGroupState
{
Collapsed,
Expanded,
Hidden,
}
}

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@ -20,7 +20,7 @@ protected override void InitialiseDefaults()
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -108,7 +108,7 @@ public enum OsuSetting
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SelectionRandomType,
RandomSelectAlgorithm,
SnakingInSliders,
SnakingOutSliders,
ShowFpsDisplay,

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@ -5,11 +5,11 @@
namespace osu.Game.Configuration
{
public enum SelectionRandomType
public enum RandomSelectAlgorithm
{
[Description("Never repeat")]
RandomPermutation,
[Description("Random")]
Random
}
}
}

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@ -15,14 +15,19 @@ namespace osu.Game.Graphics
{
public class SpriteIcon : CompositeDrawable
{
private readonly Sprite spriteShadow;
private readonly Sprite spriteMain;
private Sprite spriteShadow;
private Sprite spriteMain;
private Cached layout = new Cached();
private readonly Container shadowVisibility;
private Container shadowVisibility;
public SpriteIcon()
private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{
this.store = store;
InternalChildren = new Drawable[]
{
shadowVisibility = new Container
@ -39,7 +44,7 @@ public SpriteIcon()
Y = 2,
Colour = new Color4(0f, 0f, 0f, 0.2f),
},
Alpha = 0,
Alpha = shadow ? 1 : 0,
},
spriteMain = new Sprite
{
@ -49,14 +54,7 @@ public SpriteIcon()
FillMode = FillMode.Fit
},
};
}
private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{
this.store = store;
updateTexture();
}
@ -105,12 +103,15 @@ protected override void Update()
}
}
private bool shadow;
public bool Shadow
{
get { return spriteShadow.IsPresent; }
get { return shadow; }
set
{
shadowVisibility.Alpha = value ? 1 : 0;
shadow = value;
if (shadowVisibility != null)
shadowVisibility.Alpha = value ? 1 : 0;
}
}

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@ -6,6 +6,7 @@
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using System;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
@ -72,16 +73,9 @@ public StarCounter(int starCount = 10)
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(star_spacing),
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
}
};
for (int i = 0; i < StarCount; i++)
{
stars.Add(new Star
{
Alpha = minStarAlpha,
});
}
}
protected override void LoadComplete()
@ -147,15 +141,12 @@ public Star()
{
Size = new Vector2(star_size);
Children = new[]
Child = Icon = new SpriteIcon
{
Icon = new SpriteIcon
{
Size = new Vector2(star_size),
Icon = FontAwesome.fa_star,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
Size = new Vector2(star_size),
Icon = FontAwesome.fa_star,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}

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@ -34,10 +34,10 @@ private void load(OsuConfigManager config)
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 1f
},
new SettingsEnumDropdown<SelectionRandomType>
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
LabelText = "Random beatmap selection",
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType),
LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}

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@ -7,7 +7,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Framework.Input;
using OpenTK.Input;
@ -15,169 +14,166 @@
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
{
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
/// <summary>
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
/// </summary>
public Action BeatmapSetsChanged;
/// <summary>
/// The currently selected beatmap.
/// </summary>
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
/// <summary>
/// The currently selected beatmap set.
/// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
private CarouselBeatmapSet selectedBeatmapSet;
/// <summary>
/// Raised when the <see cref="SelectedBeatmap"/> is changed.
/// </summary>
public Action<BeatmapInfo> SelectionChanged;
public override bool HandleInput => AllowSelection;
public Action BeatmapsChanged;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> Beatmaps
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return groups.Select(g => g.BeatmapSet); }
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
{
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
List<BeatmapGroup> newGroups = null;
CarouselGroup newRoot = new CarouselGroupEagerSelect();
Task.Run(() =>
{
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
criteria.Filter(newGroups);
}).ContinueWith(t =>
{
Schedule(() =>
{
foreach (var g in newGroups)
addGroup(g);
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
computeYPositions();
BeatmapsChanged?.Invoke();
});
});
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
BeatmapSetsChanged?.Invoke();
}));
}
}
private readonly List<float> yPositions = new List<float>();
private Cached itemsCache = new Cached();
private Cached scrollPositionCache = new Cached();
/// <summary>
/// Required for now unfortunately.
/// </summary>
private BeatmapManager manager;
private readonly Container<DrawableCarouselItem> scrollableContent;
private readonly Container<Panel> scrollableContent;
public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
private Bindable<SelectionRandomType> randomType;
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
private readonly List<Panel> panels = new List<Panel>();
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect();
public BeatmapCarousel()
{
Add(new OsuContextMenuContainer
Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = scrollableContent = new Container<Panel>
Child = scrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
});
};
}
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config)
{
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (existingSet == null)
return;
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
var oldGroup = groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
var newGroup = createGroup(beatmapSet);
int index = groups.IndexOf(oldGroup);
if (index >= 0)
groups.RemoveAt(index);
if (newGroup != null)
Schedule(() =>
{
if (index >= 0)
groups.Insert(index, newGroup);
else
addGroup(newGroup);
}
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
bool hadSelection = selectedGroup == oldGroup;
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
if (hadSelection && newGroup == null)
selectedGroup = null;
var newSet = createCarouselSet(beatmapSet);
Filter(null, false);
if (existingSet != null)
root.RemoveChild(existingSet);
//check if we can/need to maintain our current selection.
if (hadSelection && newGroup != null)
{
var newSelection =
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID);
if (newSet == null)
{
itemsCache.Invalidate();
SelectNext();
return;
}
if (newSelection == null && oldGroup != null && selectedPanel != null)
newSelection = newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, oldGroup.BeatmapPanels.IndexOf(selectedPanel))];
root.AddChild(newSet);
selectGroup(newGroup, newSelection);
}
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
});
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
public void SelectBeatmap(BeatmapInfo beatmap)
{
if (beatmap == null || beatmap.Hidden)
{
SelectNext();
if (beatmap?.Hidden != false)
return;
}
if (beatmap == SelectedBeatmap) return;
foreach (BeatmapGroup group in groups)
foreach (CarouselBeatmapSet group in beatmapSets)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (item != null)
{
selectGroup(group, panel, animated);
select(item);
return;
}
}
}
public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
private void selectNullBeatmap()
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
}
/// <summary>
/// Increment selection in the carousel in a chosen direction.
/// </summary>
@ -185,331 +181,137 @@ private void selectNullBeatmap()
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
// todo: we may want to refactor and remove this as an optimisation in the future.
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
{
selectNullBeatmap();
return;
}
int originalIndex = Math.Max(0, groups.IndexOf(selectedGroup));
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + groups.Count) % groups.Count;
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
// in the case we are skipping difficulties, we want to increment the index once before starting to find out new target
// (we don't care about the currently selected group).
if (skipDifficulties)
incrementIndex();
do
while (incrementIndex() != originalIndex)
{
var group = groups[currentIndex];
var item = Items[currentIndex].Item;
if (group.State == BeatmapGroupState.Hidden) continue;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
// we are only interested in non-filtered panels.
IEnumerable<BeatmapPanel> validPanels = group.BeatmapPanels.Where(p => !p.Filtered);
// if we are considering difficulties, we need to do a few extrea steps.
if (!skipDifficulties)
switch (item)
{
// we want to reverse the panel order if we are searching backwards.
if (direction < 0)
validPanels = validPanels.Reverse();
// if we are currently on the selected panel, let's try to find a valid difficulty before leaving to the next group.
// the first valid difficulty is found by skipping to the selected panel and then one further.
if (currentIndex == originalIndex)
validPanels = validPanels.SkipWhile(p => p != selectedPanel).Skip(1);
case CarouselBeatmap beatmap:
if (skipDifficulties) continue;
select(beatmap);
return;
case CarouselBeatmapSet set:
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
return;
}
var next = validPanels.FirstOrDefault();
// at this point, we can perform the selection change if we have a valid new target, else continue to increment in the specified direction.
if (next != null)
{
selectGroup(group, next);
return;
}
} while (incrementIndex() != originalIndex);
}
}
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
public void SelectNextRandom()
{
if (groups.Count == 0)
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
if (!visible.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group;
if (randomType == SelectionRandomType.RandomPermutation)
if (selectedBeatmap != null)
{
var notSeenGroups = visibleGroups.Except(seenGroups);
if (!notSeenGroups.Any())
randomSelectedBeatmaps.Push(selectedBeatmap);
// when performing a random, we want to add the current set to the previously visited list
// else the user may be "randomised" to the existing selection.
if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
previouslyVisitedRandomSets.Add(selectedBeatmapSet);
}
CarouselBeatmapSet set;
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
{
var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
if (!notYetVisitedSets.Any())
{
seenGroups.Clear();
notSeenGroups = visibleGroups;
previouslyVisitedRandomSets.Clear();
notYetVisitedSets = visible;
}
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
seenGroups.Add(group);
set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
previouslyVisitedRandomSets.Add(set);
}
else
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
set = visible.ElementAt(RNG.Next(visible.Count));
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
selectGroup(group, panel);
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
}
public void SelectPreviousRandom()
{
if (!randomSelectedBeatmaps.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
while (randomSelectedBeatmaps.Any())
{
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
var group = beatmapCoordinates.Key;
if (visibleGroups.Contains(group))
var beatmap = randomSelectedBeatmaps.Pop();
if (!beatmap.Filtered)
{
selectGroup(group, beatmapCoordinates.Value);
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
select(beatmap);
break;
}
}
}
private FilterCriteria criteria = new FilterCriteria();
private void select(CarouselItem item)
{
if (item == null) return;
item.State.Value = CarouselItemState.Selected;
}
private ScheduledDelegate filterTask;
private FilterCriteria activeCriteria = new FilterCriteria();
protected ScheduledDelegate FilterTask;
public bool AllowSelection = true;
public void FlushPendingFilters()
public void FlushPendingFilterOperations()
{
if (filterTask?.Completed == false)
Filter(null, false);
if (FilterTask?.Completed == false)
applyActiveCriteria(false, false);
}
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
public void Filter(FilterCriteria newCriteria, bool debounce = true)
{
if (newCriteria != null)
criteria = newCriteria;
activeCriteria = newCriteria;
Action perform = delegate
applyActiveCriteria(debounce, true);
}
private void applyActiveCriteria(bool debounce, bool scroll)
{
if (root.Children.Any() != true) return;
void perform()
{
filterTask = null;
FilterTask = null;
criteria.Filter(groups);
root.Filter(activeCriteria);
itemsCache.Invalidate();
if (scroll) scrollPositionCache.Invalidate();
}
var filtered = new List<BeatmapGroup>(groups);
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
foreach (var g in filtered)
addGroup(g);
computeYPositions();
selectedGroup?.UpdateState();
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
SelectNext();
else
selectGroup(selectedGroup, selectedPanel);
};
filterTask?.Cancel();
filterTask = null;
FilterTask?.Cancel();
FilterTask = null;
if (debounce)
filterTask = Scheduler.AddDelayed(perform, 250);
FilterTask = Scheduler.AddDelayed(perform, 250);
else
perform();
}
public void ScrollToSelected(bool animated = true)
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
private float? scrollTarget;
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
return new BeatmapGroup(beatmapSet, manager)
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
EditRequested = b => EditRequested?.Invoke(b),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager manager, OsuConfigManager config)
{
this.manager = manager;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}
private void addGroup(BeatmapGroup group)
{
// prevent duplicates by concurrent independent actions trying to add a group
if (groups.Any(g => g.BeatmapSet.ID == group.BeatmapSet.ID))
return;
groups.Add(group);
panels.Add(group.Header);
panels.AddRange(group.BeatmapPanels);
}
private void removeGroup(BeatmapGroup group)
{
if (group == null)
return;
if (selectedGroup == group)
{
if (getVisibleGroups().Count() == 1)
selectNullBeatmap();
else
SelectNext();
}
groups.Remove(group);
panels.Remove(group.Header);
foreach (var p in group.BeatmapPanels)
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.RemoveRange(group.BeatmapPanels);
computeYPositions();
}
/// <summary>
/// Computes the target Y positions for every panel in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected panel.</returns>
private float computeYPositions(bool animated = true)
{
yPositions.Clear();
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
{
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
{
group.Header.MoveToX(-100, 500, Easing.OutExpo);
var headerY = group.Header.Position.Y;
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
panel.MoveToX(-50, 500, Easing.OutExpo);
bool isHidden = panel.State == PanelSelectedState.Hidden;
//on first display we want to begin hidden under our group's header.
if (isHidden || panel.Alpha == 0)
panel.MoveToY(headerY);
movePanel(panel, !isHidden, animated, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, Easing.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.MoveToX(0, 500, Easing.OutExpo);
movePanel(panel, false, animated, ref currentY);
}
}
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
return selectedY;
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
try
{
if (panel == null || panel.Filtered == true)
panel = group.BeatmapPanels.First(p => !p.Filtered);
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
group.SelectedPanel = panel;
panel.State = PanelSelectedState.Selected;
if (selectedPanel == panel) return;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
ScrollToSelected(animated);
}
}
public void ScrollToSelected() => scrollPositionCache.Invalidate();
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
@ -545,68 +347,185 @@ protected override void Update()
{
base.Update();
if (!itemsCache.IsValid)
updateItems();
if (!scrollPositionCache.IsValid)
updateScrollPosition();
float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate(Panel p)
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
// Find index range of all panels that should be on-screen
Trace.Assert(panels.Count == yPositions.Count);
// Find index range of all items that should be on-screen
Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0)
{
lastIndex = ~lastIndex;
if (lastIndex < 0) lastIndex = ~lastIndex;
// Add the first panel of the last visible beatmap group to preload its data.
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
lastIndex++;
}
int notVisibleCount = 0;
// Add those panels within the previously found index range that should be displayed.
// Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel panel = panels[i];
if (panel.State == PanelSelectedState.Hidden)
DrawableCarouselItem item = Items[i];
if (!item.Item.Visible)
{
if (!item.IsPresent)
notVisibleCount++;
continue;
}
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(panel))
if (!scrollableContent.Contains(item))
{
// Makes sure headers are always _below_ panels,
// Makes sure headers are always _below_ items,
// and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
switch (panel.LoadState)
switch (item.LoadState)
{
case LoadState.NotLoaded:
LoadComponentAsync(panel);
LoadComponentAsync(item);
break;
case LoadState.Loading:
break;
default:
scrollableContent.Add(panel);
scrollableContent.Add(item);
break;
}
}
}
// Update externally controlled state of currently visible panels
// this is not actually useful right now, but once we have groups may well be.
if (notVisibleCount > 50)
itemsCache.Invalidate();
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children)
updatePanel(p, halfHeight);
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p, halfHeight);
}
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
// todo: remove the need for this.
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
var set = new CarouselBeatmapSet(beatmapSet);
foreach (var c in set.Beatmaps)
{
c.State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
selectedBeatmapSet = set;
SelectionChanged?.Invoke(c.Beatmap);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
}
};
}
return set;
}
/// <summary>
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
/// Computes the target Y positions for every item in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected item.</returns>
private void updateItems()
{
Items = root.Drawables.ToList();
yPositions.Clear();
float currentY = DrawHeight / 2;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
foreach (DrawableCarouselItem d in Items)
{
if (d.IsPresent)
{
switch (d)
{
case DrawableCarouselBeatmapSet set:
lastSet = set;
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
case DrawableCarouselBeatmap beatmap:
if (beatmap.Item.State.Value == CarouselItemState.Selected)
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
void performMove(float y, float? startY = null)
{
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToY(y, 750, Easing.OutExpo);
}
Debug.Assert(lastSet != null);
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
performMove(currentY, setY);
else
{
float y = currentY;
d.OnLoadComplete = _ => performMove(y, setY);
}
break;
}
}
yPositions.Add(currentY);
if (d.Item.Visible)
currentY += d.DrawHeight + 5;
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
}
itemsCache.Validate();
}
private void updateScrollPosition()
{
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate();
}
/// <summary>
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
/// </summary>
/// <param name="dist">
/// Vertical distance from the center of the carousel container
@ -624,20 +543,20 @@ private static float offsetX(float dist, float halfHeight)
}
/// <summary>
/// Update a panel's x position and multiplicative alpha based on its y position and
/// Update a item's x position and multiplicative alpha based on its y position and
/// the current scroll position.
/// </summary>
/// <param name="p">The panel to be updated.</param>
/// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight)
private void updateItem(DrawableCarouselItem p, float halfHeight)
{
var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - itemDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
State.Value = CarouselItemState.Collapsed;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
if (!string.IsNullOrEmpty(criteria.SearchText))
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
Filtered.Value = !match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
if (ruleset != 0) return ruleset;
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
}
}
public override string ToString() => Beatmap.ToString();
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Artist:
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Title:
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Author:
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Difficulty:
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
}
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered);
}
public override string ToString() => BeatmapSet.ToString();
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
InternalChildren.Add(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) InternalChildren = items;
State.ValueChanged += v =>
{
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren.ForEach(c => c.Filter(criteria));
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in InternalChildren)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
}
}
}
}

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@ -0,0 +1,104 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
attemptSelection();
};
}
/// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
/// </summary>
private int lastSelectedIndex;
private CarouselItem lastSelected;
/// <summary>
/// To avoid overhead during filter operations, we don't attempt any selections until after all
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
/// operation.
/// </summary>
private bool filteringChildren;
public override void Filter(FilterCriteria criteria)
{
filteringChildren = true;
base.Filter(criteria);
filteringChildren = false;
attemptSelection();
}
public override void RemoveChild(CarouselItem i)
{
base.RemoveChild(i);
if (i != lastSelected)
updateSelectedIndex();
}
public override void AddChild(CarouselItem i)
{
base.AddChild(i);
attemptSelection();
}
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
base.ChildItemStateChanged(item, value);
switch (value)
{
case CarouselItemState.Selected:
updateSelected(item);
break;
case CarouselItemState.NotSelected:
case CarouselItemState.Collapsed:
attemptSelection();
break;
}
}
private void attemptSelection()
{
if (filteringChildren) return;
// we only perform eager selection if we are a currently selected group.
if (State != CarouselItemState.Selected) return;
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;
else
updateSelected(null);
}
private void updateSelected(CarouselItem newSelection)
{
lastSelected = newSelection;
updateSelectedIndex();
}
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
}
}

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@ -0,0 +1,62 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
{
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
/// <summary>
/// This item is not in a hidden state.
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public virtual List<DrawableCarouselItem> Drawables
{
get
{
var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
return items;
}
}
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += v =>
{
if (v && State == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
}
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
}
public enum CarouselItemState
{
Collapsed,
NotSelected,
Selected,
}
}

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@ -2,85 +2,56 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapPanel : Panel, IHasContextMenu
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public BeatmapInfo Beatmap;
private readonly Sprite background;
private readonly BeatmapInfo beatmap;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private Sprite background;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
private Action<BeatmapInfo> startRequested;
private Action<BeatmapInfo> editRequested;
private Action<BeatmapInfo> hideRequested;
protected override void Selected()
private Triangles triangles;
private StarCounter starCounter;
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
{
base.Selected();
GainedSelection?.Invoke(this);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
public BindableBool Filtered = new BindableBool();
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
if (!IsLoaded) return;
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
beatmap = panel.Beatmap;
Height *= 0.60f;
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager)
{
if (songSelect != null)
{
startRequested = songSelect.Start;
editRequested = songSelect.Edit;
}
if (manager != null)
hideRequested = manager.Hide;
Children = new Drawable[]
{
@ -160,11 +131,46 @@ public BeatmapPanel(BeatmapInfo beatmap)
};
}
protected override void Selected()
{
base.Selected();
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (Item.State == CarouselItemState.Selected)
startRequested?.Invoke(beatmap);
return base.OnClick(state);
}
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
base.ApplyState();
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
};
}
}

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@ -4,68 +4,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapSetHeader : Panel, IHasContextMenu
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
public Action<BeatmapSetHeader> GainedSelection;
private Action<BeatmapSetInfo> deleteRequested;
private Action<BeatmapSetInfo> restoreHiddenRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly WorkingBeatmap beatmap;
private readonly BeatmapSetInfo beatmapSet;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
beatmapSet = set.BeatmapSet;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
private void load(LocalisationEngine localisation, BeatmapManager manager)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
deleteRequested = manager.Delete;
Children = new Drawable[]
{
new DelayedLoadWrapper(
new PanelBackground(beatmap)
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
}, 300),
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300
),
new FillFlowContainer
{
Direction = FillDirection.Vertical,
@ -76,23 +65,46 @@ private void load(LocalisationEngine localisation)
new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
TextSize = 22,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
TextSize = 17,
Shadow = true,
},
difficultyIcons
new FillFlowContainer<FilterableDifficultyIcon>
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
}
}
}
};
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (Item.State == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
return items.ToArray();
}
}
private class PanelBackground : BufferedContainer
{
public PanelBackground(WorkingBeatmap working)
@ -129,22 +141,19 @@ public PanelBackground(WorkingBeatmap working)
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
@ -153,41 +162,15 @@ public PanelBackground(WorkingBeatmap working)
}
}
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
{
if (panels == null)
throw new ArgumentNullException(nameof(panels));
difficultyIcons.AddRange(panels.Select(p => new FilterableDifficultyIcon(p)));
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
}
}
public class FilterableDifficultyIcon : DifficultyIcon
{
private readonly BindableBool filtered = new BindableBool();
public FilterableDifficultyIcon(BeatmapPanel panel)
: base(panel.Beatmap)
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
{
filtered.BindTo(panel.Filtered);
filtered.ValueChanged += v => this.FadeTo(v ? 0.1f : 1, 100);
filtered.BindTo(item.Filtered);
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
filtered.TriggerChange();
}
}

View File

@ -1,45 +1,53 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class Panel : Container, IStateful<PanelSelectedState>
public abstract class DrawableCarouselItem : Container
{
public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
public override bool IsPresent => base.IsPresent || Item.Visible;
private readonly Container borderContainer;
public readonly CarouselItem Item;
private readonly Box hoverLayer;
private Container nestedContainer;
private Container borderContainer;
private Box hoverLayer;
protected override Container<Drawable> Content => nestedContainer;
protected Panel()
protected DrawableCarouselItem(CarouselItem item)
{
Item = item;
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
Alpha = 0;
}
AddInternal(borderContainer = new Container
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
@ -58,16 +66,8 @@ protected Panel()
Blending = BlendingMode.Additive,
},
}
});
};
Alpha = 0;
}
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
}
@ -86,60 +86,41 @@ protected override void OnHoverLost(InputState state)
base.OnHoverLost(state);
}
public void SetMultiplicativeAlpha(float alpha)
{
borderContainer.Alpha = alpha;
}
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
protected override void LoadComplete()
{
base.LoadComplete();
ApplyState();
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
Item.State.ValueChanged += _ => Schedule(ApplyState);
}
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
protected virtual void ApplyState()
{
if (!IsLoaded) return;
switch (state)
switch (Item.State.Value)
{
case PanelSelectedState.Hidden:
case PanelSelectedState.NotSelected:
case CarouselItemState.NotSelected:
Deselected();
break;
case PanelSelectedState.Selected:
case CarouselItemState.Selected:
Selected();
break;
}
if (state == PanelSelectedState.Hidden)
if (!Item.Visible)
this.FadeOut(300, Easing.OutQuint);
else
this.FadeIn(250);
}
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}
protected virtual void Selected()
{
Item.State.Value = CarouselItemState.Selected;
borderContainer.BorderThickness = 2.5f;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -152,6 +133,8 @@ protected virtual void Selected()
protected virtual void Deselected()
{
Item.State.Value = CarouselItemState.NotSelected;
borderContainer.BorderThickness = 0;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -164,15 +147,8 @@ protected virtual void Deselected()
protected override bool OnClick(InputState state)
{
State = PanelSelectedState.Selected;
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
public enum PanelSelectedState
{
Hidden,
NotSelected,
Selected
}
}

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@ -1,14 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class EditSongSelect : SongSelect
{
protected override bool ShowFooter => false;
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -1,11 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter;
@ -18,54 +13,5 @@ public class FilterCriteria
public string SearchText;
public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
private bool canConvert(BeatmapInfo beatmapInfo) => beatmapInfo.RulesetID == Ruleset.ID || beatmapInfo.RulesetID == 0 && Ruleset.ID > 0 && AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
foreach (var g in groups)
{
var set = g.BeatmapSet;
// we only support converts from osu! mode to other modes for now.
// in the future this will have to change, at which point this condition will become a touch more complicated.
bool hasCurrentMode = set.Beatmaps.Any(canConvert);
bool match = hasCurrentMode;
if (!string.IsNullOrEmpty(SearchText))
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
foreach (var panel in g.BeatmapPanels)
panel.Filtered.Value = !canConvert(panel.Beatmap);
switch (g.State)
{
case BeatmapGroupState.Hidden:
if (match) g.State = BeatmapGroupState.Collapsed;
break;
default:
if (!match) g.State = BeatmapGroupState.Hidden;
break;
}
}
switch (Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}
}
}
}

View File

@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class MatchSongSelect : SongSelect
{
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -8,7 +8,6 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -114,11 +113,12 @@ protected override bool OnExiting(Screen next)
return false;
}
protected override void OnSelected(InputState state)
protected override void Start()
{
if (player != null) return;
if (state?.Keyboard.ControlPressed == true)
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();

View File

@ -27,25 +27,11 @@ namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private BeatmapManager beatmaps;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
private static readonly Vector2 background_blur = new Vector2(20);
private const float left_area_padding = 20;
private readonly BeatmapInfoWedge beatmapInfoWedge;
protected Container LeftContent;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
public readonly FilterControl FilterControl;
protected virtual bool ShowFooter => true;
@ -65,77 +51,90 @@ public abstract class SongSelect : OsuScreen
/// </summary>
protected readonly Container FooterPanels;
public readonly FilterControl FilterControl;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
protected Container LeftContent;
private readonly BeatmapCarousel carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private CancellationTokenSource initialAddSetsTask;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected SongSelect()
{
const float carousel_width = 640;
const float filter_height = 100;
Add(new ParallaxContainer
AddRange(new Drawable[]
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
new ParallaxContainer
{
new WedgeBackground
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
}
}
}
});
Add(LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
});
Add(carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => beatmaps.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
Add(FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = criteria => filterChanged(criteria),
Exit = Exit,
});
Add(beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
});
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
},
carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = c => carousel.Filter(c),
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
}
});
if (ShowFooter)
@ -163,12 +162,14 @@ protected SongSelect()
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.Cache(this);
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (this.beatmaps == null)
@ -189,51 +190,31 @@ private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dia
initialAddSetsTask = new CancellationTokenSource();
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.ValueChanged += beatmap_ValueChanged;
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
carousel.AllowSelection = !Beatmap.Disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += b =>
{
if (IsCurrentScreen)
carousel.SelectBeatmap(b?.BeatmapInfo);
};
}
private void editRequested(BeatmapInfo beatmap)
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor());
}
private void onBeatmapRestored(BeatmapInfo beatmap)
{
Schedule(() =>
{
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
carousel.UpdateBeatmapSet(beatmapSet);
});
}
private void onBeatmapHidden(BeatmapInfo beatmap)
{
Schedule(() =>
{
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
carousel.UpdateBeatmapSet(beatmapSet);
});
}
private void carouselBeatmapsLoaded()
{
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
else
carousel.SelectNextRandom();
}
private void carouselRaisedStart(InputState state = null)
public void Start(BeatmapInfo beatmap)
{
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
carousel.FlushPendingFilters();
carousel.FlushPendingFilterOperations();
carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false)
{
@ -242,9 +223,14 @@ private void carouselRaisedStart(InputState state = null)
selectionChangedDebounce = null;
}
OnSelected(state);
Start();
}
/// <summary>
/// Called when a selection is made.
/// </summary>
protected abstract void Start();
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
@ -261,7 +247,7 @@ private void carouselSelectionChanged(BeatmapInfo beatmap)
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
@ -301,23 +287,11 @@ private void triggerRandom()
carousel.SelectNextRandom();
}
protected abstract void OnSelected(InputState state);
private void filterChanged(FilterCriteria criteria, bool debounce = true)
{
carousel.Filter(criteria, debounce);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => carousel.UpdateBeatmapSet(s));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Content.FadeInFromZero(250);
FilterControl.Activate();
}
@ -346,7 +320,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
logo.Action = () =>
{
carouselRaisedStart();
Start();
return false;
};
}
@ -358,13 +332,6 @@ protected override void LogoExiting(OsuLogo logo)
logo.FadeOut(logo_transition / 2, Easing.Out);
}
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{
if (!IsCurrentScreen) return;
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
protected override void OnResuming(Screen last)
{
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
@ -425,8 +392,7 @@ protected override void Dispose(bool isDisposing)
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
@ -451,18 +417,22 @@ private void ensurePlayingSelected(bool preview = false)
}
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void carouselBeatmapsLoaded()
{
carousel.RemoveBeatmap(beatmapSet);
if (carousel.SelectedBeatmap == null)
Beatmap.SetDefault();
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else
carousel.SelectNextRandom();
}
private void promptDelete(BeatmapSetInfo beatmap)
private void delete(BeatmapSetInfo beatmap)
{
if (beatmap == null)
return;
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
@ -474,15 +444,16 @@ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
case Key.KeypadEnter:
case Key.Enter:
carouselRaisedStart(state);
Start();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo);
delete(Beatmap.Value.BeatmapSetInfo);
return true;
}
break;
}

View File

@ -136,5 +136,7 @@ public class RankHistoryData
[JsonProperty(@"rankHistory")]
public RankHistoryData RankHistory;
public override string ToString() => Username;
}
}

View File

@ -262,10 +262,7 @@
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
@ -316,7 +313,6 @@
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\Formats\Decoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
@ -347,7 +343,7 @@
<Compile Include="Configuration\ReleaseStream.cs" />
<Compile Include="Configuration\ScoreMeterType.cs" />
<Compile Include="Configuration\ScreenshotFormat.cs" />
<Compile Include="Configuration\SelectionRandomType.cs" />
<Compile Include="Configuration\RandomSelectAlgorithm.cs" />
<Compile Include="Database\DatabaseBackedStore.cs" />
<Compile Include="Database\OsuDbContext.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
@ -756,6 +752,14 @@
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
<Compile Include="Screens\Select\Details\UserRatings.cs" />
@ -855,4 +859,4 @@
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
</Project>